Dice3DS.dom3ds.MDATA Class Reference
Static Public Attributes | |
string | multiple = "MAT_ENTRY materials, NAMED_OBJECT objects" |
tuple | single |
int | tag = 0x3D3D |
Static Public Attributes inherited from Dice3DS.dom3ds.ChunkBase | |
document_html = classmethod(document_html) | |
bool | freechunks = True |
bool | swallow = False |
Additional Inherited Members | |
Public Member Functions inherited from Dice3DS.dom3ds.ChunkBase | |
def | document_html (cls, flo, done) |
def | dump (self, flo, indent, flags) |
def | dump_array (self, flo, indent, flags) |
def | dump_chunks (self, flo, indent, flags) |
def | dump_header (self, flo, flags) |
def | dump_struct (self, flo, indent, flags) |
def | out_attr (self, attr, flo, indent, flags) |
def | out_chunk (self, attr, flo, indent, flags) |
def | out_chunk_index (self, attr, i, flo, indent, flags) |
def | read (self, fbuf, flags) |
def | read_array (self, fbuf, flags) |
def | read_chunks (self, fbuf, flags) |
def | read_struct (self, fbuf, flags) |
def | write (self) |
def | write_array (self) |
def | write_chunks (self) |
def | write_struct (self) |
Static Public Member Functions inherited from Dice3DS.dom3ds.ChunkBase | |
def | get_byte (fbuf, flags) |
def | get_chunk (fbuf, flags) |
def | get_float (fbuf, flags) |
def | get_long (fbuf, flags) |
def | get_short (fbuf, flags) |
def | get_string (fbuf, flags) |
def | set_byte (value) |
def | set_chunk (value) |
def | set_float (value) |
def | set_long (value) |
def | set_short (value) |
def | set_string (value) |
Public Attributes inherited from Dice3DS.dom3ds.ChunkBase | |
subchunks | |
Member Data Documentation
◆ multiple
|
static |
◆ single
|
static |
Initial value:
= ("MESH_VERSION version,"
"MASTER_SCALE scale,"
"VIEWPORT_LAYOUT layout,"
"LO_SHADOW_BIAS lo_shadow_bias,"
"HI_SHADOW_BIAS hi_shadow_bias,"
"SHADOW_MAP_SIZE shadow_map_size,"
"SHADOW_SAMPLES shadow_samples,"
"SHADOW_RANGE shadow_range,"
"SHADOW_FILTER shadow_filter,"
#"RAY_BIAS ray_bias,"
"O_CONSTS o_consts,"
"AMBIENT_LIGHT ambient_light,"
"SOLID_BGND solid_background,"
"BIT_MAP bitmap,"
"V_GRADIENT v_gradient,"
"USE_BIT_MAP use_bitmap,"
"USE_SOLID_BGND use_solid_background,"
"USE_V_GRADIENT use_v_gradient,"
"FOG fog,"
"LAYER_FOG layer_fog,"
"DISTANCE_CUE distance_cue,"
"USE_FOG use_fog,"
"USE_LAYER_FOG use_layer_fog,"
"USE_DISTANCE_CUE use_distance_cue,"
"DEFAULT_VIEW default_view,"
"MARKER marker")
◆ tag
|
static |
Referenced by PathScripts.PathDressupHoldingTags.MapWireToTag.add(), PathScripts.PathDressupHoldingTags.MapWireToTag.cleanupEdges(), PathScripts.PathDressupHoldingTags.MapWireToTag.commandsForEdges(), Dice3DS.dom3ds.ChunkBase.document_html(), Dice3DS.dom3ds.ChunkBase.dump_header(), and PathScripts.PathDressupHoldingTags.MapWireToTag.shell().
The documentation for this class was generated from the following file:
- src/Mod/Arch/Dice3DS/dom3ds.py