Functions | |
def array_to_string (a) | |
def array_to_string_destructive (a) | |
def dump_3ds_chunk (chunk, flo, arraylines=10, indent='') | |
def dump_3ds_file (filename, flo, arraylines=10, tight=False, recover=True) | |
def read_3ds_file (filename, check_magic=True, tight=False, recover=True) | |
def read_3ds_mem (membuf, check_magic=True, tight=False, recover=True) | |
def remove_errant_chunks (chunk) | |
def string_to_array (s, typ) | |
def write_3ds_file (filename, dom, check_magic=True) | |
def write_3ds_mem (dom, check_magic=True) | |
Variables | |
tag | |
xrange = range | |
Function Documentation
◆ array_to_string()
def Dice3DS.dom3ds.array_to_string | ( | a | ) |
◆ array_to_string_destructive()
def Dice3DS.dom3ds.array_to_string_destructive | ( | a | ) |
Referenced by Dice3DS.dom3ds.MatrixChunk.write_array(), Dice3DS.dom3ds.POINT_ARRAY.write_array(), Dice3DS.dom3ds.POINT_FLAG_ARRAY.write_array(), Dice3DS.dom3ds.FACE_ARRAY.write_array(), Dice3DS.dom3ds.MSH_MAT_GROUP.write_array(), Dice3DS.dom3ds.TEX_VERTS.write_array(), and Dice3DS.dom3ds.SMOOTH_GROUP.write_array().
◆ dump_3ds_chunk()
def Dice3DS.dom3ds.dump_3ds_chunk | ( | chunk, | |
flo, | |||
arraylines = 10 , |
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indent = '' |
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) |
Referenced by Dice3DS.dom3ds.dump_3ds_file().
◆ dump_3ds_file()
def Dice3DS.dom3ds.dump_3ds_file | ( | filename, | |
flo, | |||
arraylines = 10 , |
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tight = False , |
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recover = True |
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) |
References Dice3DS.dom3ds.dump_3ds_chunk(), and Dice3DS.dom3ds.read_3ds_file().
◆ read_3ds_file()
def Dice3DS.dom3ds.read_3ds_file | ( | filename, | |
check_magic = True , |
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tight = False , |
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recover = True |
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) |
References Dice3DS.dom3ds.read_3ds_mem().
Referenced by Dice3DS.dom3ds.dump_3ds_file().
◆ read_3ds_mem()
def Dice3DS.dom3ds.read_3ds_mem | ( | membuf, | |
check_magic = True , |
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tight = False , |
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recover = True |
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) |
Referenced by Dice3DS.dom3ds.read_3ds_file().
◆ remove_errant_chunks()
def Dice3DS.dom3ds.remove_errant_chunks | ( | chunk | ) |
◆ string_to_array()
def Dice3DS.dom3ds.string_to_array | ( | s, | |
typ | |||
) |
Referenced by Dice3DS.dom3ds.MatrixChunk.read_array(), Dice3DS.dom3ds.POINT_ARRAY.read_array(), Dice3DS.dom3ds.FACE_ARRAY.read_array(), and Dice3DS.dom3ds.TEX_VERTS.read_array().
◆ write_3ds_file()
def Dice3DS.dom3ds.write_3ds_file | ( | filename, | |
dom, | |||
check_magic = True |
|||
) |
References Dice3DS.dom3ds.write_3ds_mem().
◆ write_3ds_mem()
def Dice3DS.dom3ds.write_3ds_mem | ( | dom, | |
check_magic = True |
|||
) |
Referenced by Dice3DS.dom3ds.write_3ds_file().
Variable Documentation
◆ tag
Dice3DS.dom3ds.tag |
◆ xrange
Dice3DS.dom3ds.xrange = range |
Referenced by Dice3DS.dom3ds.MatrixChunk.dump_array(), Dice3DS.dom3ds.TrackChunk.dump_array(), Dice3DS.dom3ds.POINT_ARRAY.dump_array(), Dice3DS.dom3ds.FACE_ARRAY.dump_array(), Dice3DS.dom3ds.MSH_MAT_GROUP.dump_array(), Dice3DS.dom3ds.TEX_VERTS.dump_array(), and Dice3DS.dom3ds.SMOOTH_GROUP.dump_array().