This is an 2.5D approach which first determines the bestfit plane of the point set (P_i = (x,y,z), i=1,...,n) to get a parametrisation of the points afterwards. More...
#include <Approximation.h>
Public Member Functions | |
float Fit () | |
Fit a plane into the given points. More... | |
void GetCoefficients (double &a, double &b, double &c, double &d, double &e, double &f) const | |
bool GetCurvatureInfo (double x, double y, double z, double &rfCurv0, double &rfcurv1) | |
bool GetCurvatureInfo (double x, double y, double z, double &rfCurv0, double &rfCurv1, Base::Vector3f &rkDir0, Base::Vector3f &rkDir1, double &dDistance) | |
SurfaceFit () | |
Construction. More... | |
std::vector< Base::Vector3d > toBezier (double umin=0.0, double umax=1.0, double vmin=0.0, double vmax=1.0) const | |
toBezier More... | |
void Transform (std::vector< Base::Vector3d > &) const | |
void Transform (std::vector< Base::Vector3f > &) const | |
Transform Transforms points from the local coordinate system to the world coordinate system. More... | |
double Value (double x, double y) const | |
virtual ~SurfaceFit () | |
Destruction. More... | |
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void Dimension (float &length, float &width) const | |
Get the dimension of the fitted plane. More... | |
Base::Vector3f GetBase () const | |
Base::BoundBox3f GetBoundings () const | |
Returns the local bounding box of the transformed points relative to the coordinate system of the plane. More... | |
Base::Vector3f GetDirU () const | |
Base::Vector3f GetDirV () const | |
float GetDistanceToPlane (const Base::Vector3f &rcPoint) const | |
Returns the distance from the point rcPoint to the fitted plane. More... | |
std::vector< Base::Vector3f > GetLocalPoints () const | |
Returns an array of the transformed points relative to the coordinate system of the plane. More... | |
Base::Vector3f GetNormal () const | |
Returns the normal of the fitted plane. More... | |
float GetSignedStdDeviation () const | |
Returns the standard deviation from the points to the fitted plane with respect to the orientation of the plane's normal. More... | |
float GetStdDeviation () const | |
Returns the standard deviation from the points to the fitted plane. More... | |
PlaneFit () | |
Construction. More... | |
void ProjectToPlane () | |
Projects the points onto the fitted plane. More... | |
virtual ~PlaneFit () | |
Destruction. More... | |
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void AddPoint (const Base::Vector3f &rcVector) | |
Add point for the fit algorithm. More... | |
void AddPoints (const MeshPointArray &points) | |
Add points for the fit algorithm. More... | |
void AddPoints (const std::list< Base::Vector3f > &rsPointList) | |
Add points for the fit algorithm. More... | |
void AddPoints (const std::set< Base::Vector3f > &rsPointSet) | |
Add points for the fit algorithm. More... | |
void AddPoints (const std::vector< Base::Vector3f > &rvPointVect) | |
Add points for the fit algorithm. More... | |
Approximation () | |
Construction. More... | |
void Clear () | |
Deletes the inserted points and frees any allocated resources. More... | |
unsigned long CountPoints () const | |
Determines the number of the current added points. More... | |
bool Done () const | |
Returns true if Fit() has been called for the current set of points, false otherwise. More... | |
Base::Vector3f GetGravity () const | |
Returns the center of gravity of the current added points. More... | |
float GetLastResult () const | |
Returns the result of the last fit. More... | |
const std::list< Base::Vector3f > & GetPoints () const | |
Get all added points. More... | |
virtual ~Approximation () | |
Destroys the object and frees any allocated resources. More... | |
Protected Member Functions | |
double PolynomFit () | |
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void GetMgcVectorArray (std::vector< Wm4::Vector3< double > > &rcPts) const | |
Creates a vector of Wm4::Vector3 elements. More... | |
Detailed Description
This is an 2.5D approach which first determines the bestfit plane of the point set (P_i = (x,y,z), i=1,...,n) to get a parametrisation of the points afterwards.
The coordinates of the points with respect to the local coordinate system of the plane are determined and then a quadratic polynomial function of the form: w = f(u,v) = a*u^2 + b*v^2 + c*u*v + d*u + e*v + f is determined. This approach was developed as an alternative for the 3D approach with quadrics because the latter suffers from strange artifacts in planar areas.
Constructor & Destructor Documentation
◆ SurfaceFit()
SurfaceFit::SurfaceFit | ( | ) |
Construction.
◆ ~SurfaceFit()
|
virtual |
Destruction.
Member Function Documentation
◆ Fit()
|
virtual |
Fit a plane into the given points.
We must have at least three non-collinear points to succeed. If the fit fails FLOAT_MAX is returned.
Reimplemented from MeshCore::PlaneFit.
References MeshCore::Approximation::CountPoints(), and PolynomFit().
Referenced by MeshCore::FacetCurvature::Compute().
◆ GetCoefficients()
void SurfaceFit::GetCoefficients | ( | double & | a, |
double & | b, | ||
double & | c, | ||
double & | d, | ||
double & | e, | ||
double & | f | ||
) | const |
◆ GetCurvatureInfo() [1/2]
bool SurfaceFit::GetCurvatureInfo | ( | double | x, |
double | y, | ||
double | z, | ||
double & | rfCurv0, | ||
double & | rfcurv1 | ||
) |
References MeshCore::FunctionContainer::CurvatureInfo().
◆ GetCurvatureInfo() [2/2]
bool SurfaceFit::GetCurvatureInfo | ( | double | x, |
double | y, | ||
double | z, | ||
double & | rfCurv0, | ||
double & | rfCurv1, | ||
Base::Vector3f & | rkDir0, | ||
Base::Vector3f & | rkDir1, | ||
double & | dDistance | ||
) |
◆ PolynomFit()
|
protected |
◆ toBezier()
std::vector< Base::Vector3d > SurfaceFit::toBezier | ( | double | umin = 0.0 , |
double | umax = 1.0 , |
||
double | vmin = 0.0 , |
||
double | vmax = 1.0 |
||
) | const |
toBezier
SurfaceFit::toBezier This function computes the Bezier representation of the polynomial surface of the form f(x,y) = a*x*x + b*y*y + c*x*y + d*y + e*f + f by getting the 3x3 control points.
- Parameters
-
umin Parameter range umax Parameter range vmin Parameter range vmax Parameter range
- Returns
- control points of the Bezier surface
References Value().
◆ Transform() [1/2]
void SurfaceFit::Transform | ( | std::vector< Base::Vector3d > & | pts | ) | const |
◆ Transform() [2/2]
void SurfaceFit::Transform | ( | std::vector< Base::Vector3f > & | pts | ) | const |
Transform Transforms points from the local coordinate system to the world coordinate system.
References Base::Vector3< _Precision >::x, Base::Vector3< _Precision >::y, and Base::Vector3< _Precision >::z.
◆ Value()
double SurfaceFit::Value | ( | double | x, |
double | y | ||
) | const |
References MeshCore::FunctionContainer::F().
Referenced by toBezier().
The documentation for this class was generated from the following files:
- src/Mod/Mesh/App/Core/Approximation.h
- src/Mod/Mesh/App/Core/Approximation.cpp