Stores all data points of the mesh structure. More...
#include <Elements.h>
Public Member Functions | |
Construction | |
MeshPointArray (void) | |
MeshPointArray (unsigned long ulSize) | |
~MeshPointArray (void) | |
Flag state | |
| |
void | SetFlag (MeshPoint::TFlagType tF) const |
Sets the flag for all points. More... | |
void | ResetFlag (MeshPoint::TFlagType tF) const |
Resets the flag for all points. More... | |
void | ResetInvalid (void) const |
Sets all points invalid. More... | |
void | SetProperty (unsigned long ulVal) const |
Sets the property for all points. More... | |
MeshPointArray & | operator= (const MeshPointArray &rclPAry) |
void | Transform (const Base::Matrix4D &) |
unsigned long | Get (const MeshPoint &rclPoint) |
Searches for the first point index Two points are equal if the distance is less than EPSILON. More... | |
unsigned long | GetOrAddIndex (const MeshPoint &rclPoint) |
Searches for the first point index Two points are equal if the distance is less than EPSILON. More... | |
Detailed Description
Stores all data points of the mesh structure.
Constructor & Destructor Documentation
◆ MeshPointArray() [1/2]
MeshCore::MeshPointArray::MeshPointArray | ( | void | ) |
◆ MeshPointArray() [2/2]
MeshCore::MeshPointArray::MeshPointArray | ( | unsigned long | ulSize | ) |
◆ ~MeshPointArray()
MeshCore::MeshPointArray::~MeshPointArray | ( | void | ) |
Member Function Documentation
◆ Get()
unsigned long MeshPointArray::Get | ( | const MeshPoint & | rclPoint | ) |
Searches for the first point index Two points are equal if the distance is less than EPSILON.
If no such points is found ULONG_MAX is returned.
References DraftVecUtils::find().
◆ GetOrAddIndex()
unsigned long MeshPointArray::GetOrAddIndex | ( | const MeshPoint & | rclPoint | ) |
Searches for the first point index Two points are equal if the distance is less than EPSILON.
If no such points is found the point is added to the array at end and its index is returned.
◆ operator=()
MeshPointArray & MeshPointArray::operator= | ( | const MeshPointArray & | rclPAry | ) |
◆ ResetFlag()
void MeshPointArray::ResetFlag | ( | MeshPoint::TFlagType | tF | ) | const |
Resets the flag for all points.
Referenced by MeshCore::MeshRemoveNeedles::Fixup().
◆ ResetInvalid()
void MeshPointArray::ResetInvalid | ( | void | ) | const |
Sets all points invalid.
Referenced by MeshCore::MeshRemoveNeedles::Fixup(), and MeshCore::MeshCleanup::RemoveInvalids().
◆ SetFlag()
void MeshPointArray::SetFlag | ( | MeshPoint::TFlagType | tF | ) | const |
Sets the flag for all points.
Referenced by MeshCore::MeshRemoveNeedles::Fixup(), and MeshCore::MeshCleanup::RemoveInvalids().
◆ SetProperty()
void MeshPointArray::SetProperty | ( | unsigned long | ulVal | ) | const |
Sets the property for all points.
Referenced by MeshCore::MeshInput::LoadOBJ().
◆ Transform()
void MeshPointArray::Transform | ( | const Base::Matrix4D & | mat | ) |
References Base::Matrix4D::multVec().
The documentation for this class was generated from the following files:
- src/Mod/Mesh/App/Core/Elements.h
- src/Mod/Mesh/App/Core/Elements.cpp