#include <Triangulation.h>
Public Member Functions | |
ConstraintDelaunayTriangulator (float area) | |
~ConstraintDelaunayTriangulator () | |
Public Member Functions inherited from MeshCore::AbstractPolygonTriangulator | |
AbstractPolygonTriangulator () | |
std::vector< Base::Vector3f > | AddedPoints () const |
The triangulation algorithm may create new points when calling Triangulate(). More... | |
virtual void | Discard () |
const std::vector< MeshFacet > & | GetFacets () const |
Returns the topologic facets of the polygon. More... | |
std::vector< PointIndex > | GetInfo () const |
Get information about the polygons that were processed. More... | |
float | GetLength () const |
Returns the length of the polygon. More... | |
std::vector< Base::Vector3f > | GetPolygon () const |
Get the polygon points to be triangulated. More... | |
Base::Matrix4D | GetTransformToFitPlane () const |
Computes the best-fit plane and returns a transformation matrix built out of the axes of the plane. More... | |
virtual MeshGeomFacet | GetTriangle (const MeshPointArray &, const MeshFacet &) const |
Returns the triangle to a given topologic facet. More... | |
const std::vector< MeshGeomFacet > & | GetTriangles () const |
Returns the geometric triangles of the polygon. More... | |
TriangulationVerifier * | GetVerifier () const |
virtual bool | NeedsReindexing () const |
Usually the created faces use the indices of the polygon points from [0, n]. More... | |
virtual void | PostProcessing (const std::vector< Base::Vector3f > &) |
If points were added then we get the 3D points by projecting the added 2D points onto a surface which fits into the given points. More... | |
std::vector< Base::Vector3f > | ProjectToFitPlane () |
If the points of the polygon set by SetPolygon() doesn't lie in a plane this method can be used to project the points in a common plane. More... | |
virtual void | Reset () |
Resets some internals. More... | |
void | SetIndices (const std::vector< PointIndex > &d) |
void | SetPolygon (const std::vector< Base::Vector3f > &raclPoints) |
Sets the polygon to be triangulated. More... | |
void | SetVerifier (TriangulationVerifier *v) |
Set a verifier object that checks if the generated triangulation can be accepted and added to the mesh kernel. More... | |
bool | TriangulatePolygon () |
Computes the triangulation of a polygon. More... | |
virtual | ~AbstractPolygonTriangulator () |
Protected Member Functions | |
bool | Triangulate () |
Computes the triangulation of a polygon. More... | |
Protected Member Functions inherited from MeshCore::AbstractPolygonTriangulator | |
void | Done () |
virtual bool | Triangulate ()=0 |
Computes the triangulation of a polygon. More... | |
ConstraintDelaunayTriangulator::ConstraintDelaunayTriangulator | ( | float | area | ) |
ConstraintDelaunayTriangulator::~ConstraintDelaunayTriangulator | ( | ) |
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protectedvirtual |
Computes the triangulation of a polygon.
The resulting facets can be accessed by GetTriangles() or GetFacets().
Implements MeshCore::AbstractPolygonTriangulator.
References MeshCore::AbstractPolygonTriangulator::GetFacets(), MeshCore::AbstractPolygonTriangulator::GetPolygon(), MeshCore::AbstractPolygonTriangulator::GetTriangles(), MeshCore::AbstractPolygonTriangulator::ProjectToFitPlane(), MeshCore::AbstractPolygonTriangulator::SetPolygon(), and MeshCore::AbstractPolygonTriangulator::TriangulatePolygon().