Inspection::MeshInspectGrid Class Reference

Public Member Functions

 MeshInspectGrid (const MeshCore::MeshKernel &mesh, float fGridLen, const Base::Matrix4D &m)
 
void Validate (const MeshCore::MeshKernel &)
 Validates the grid structure and rebuilds it if needed. More...
 
void Validate (void)
 
bool Verify () const
 Verifies the grid structure and returns false if inconsistencies are found. More...
 
- Public Member Functions inherited from MeshCore::MeshGrid
virtual unsigned long Inside (const Base::BoundBox3f &rclBB, std::vector< ElementIndex > &raulElements, bool bDelDoubles=true) const
 Searches for elements lying in the intersection area of the grid and the bounding box. More...
 
virtual unsigned long Inside (const Base::BoundBox3f &rclBB, std::set< ElementIndex > &raulElementss) const
 Searches for elements lying in the intersection area of the grid and the bounding box. More...
 
virtual unsigned long Inside (const Base::BoundBox3f &rclBB, std::vector< ElementIndex > &raulElements, const Base::Vector3f &rclOrg, float fMaxDist, bool bDelDoubles=true) const
 Searches for elements lying in the intersection area of the grid and the bounding box. More...
 
void SearchNearestFromPoint (const Base::Vector3f &rclPt, std::set< ElementIndex > &rclInd) const
 Searches for the nearest grids that contain elements from a point, the result are grid indices. More...
 
unsigned long GetElements (unsigned long ulX, unsigned long ulY, unsigned long ulZ, std::set< ElementIndex > &raclInd) const
 Returns the indices of the elements in the given grid. More...
 
unsigned long GetElements (const Base::Vector3f &rclPoint, std::vector< ElementIndex > &aulFacets) const
 
virtual void GetGridLengths (float &rfLenX, float &rfLenY, float &rfLenZ) const
 Returns the lengths of the grid elements in x,y and z direction. More...
 
virtual void GetCtGrids (unsigned long &rulX, unsigned long &rulY, unsigned long &rulZ) const
 Returns the number of grid elements in x,y and z direction. More...
 
Base::BoundBox3f GetBoundBox (unsigned long ulX, unsigned long ulY, unsigned long ulZ) const
 Returns the bounding box of a given grid element. More...
 
Base::BoundBox3f GetBoundBox () const
 Returns the bounding box of the whole. More...
 
Base::BoundBox3f GetMeshBoundBox () const
 Returns an extended bounding box of the mesh object. More...
 
unsigned long GetIndexToPosition (unsigned long ulX, unsigned long ulY, unsigned long ulZ) const
 Returns an index for the given grid position. More...
 
bool GetPositionToIndex (unsigned long id, unsigned long &ulX, unsigned long &ulY, unsigned long &ulZ) const
 Returns the grid position to the given index. More...
 
unsigned long GetCtElements (unsigned long ulX, unsigned long ulY, unsigned long ulZ) const
 Returns the number of elements in a given grid. More...
 
bool CheckPosition (const Base::Vector3f &rclPoint, unsigned long &rulX, unsigned long &rulY, unsigned long &rulZ) const
 Checks whether the point is inside the grid. More...
 
virtual void Position (const Base::Vector3f &rclPoint, unsigned long &rulX, unsigned long &rulY, unsigned long &rulZ) const
 Returns the indices of the grid this point lies in. More...
 
bool CheckPos (unsigned long ulX, unsigned long ulY, unsigned long ulZ) const
 Checks if this is a valid grid position. More...
 
void GetHull (unsigned long ulX, unsigned long ulY, unsigned long ulZ, unsigned long ulDistance, std::set< ElementIndex > &raclInd) const
 Get the indices of all elements lying in the grids around a given grid with distance ulDistance. More...
 
virtual ~MeshGrid ()
 Destruction. More...
 
virtual void Attach (const MeshKernel &rclM)
 Attaches the mesh kernel to this grid, an already attached mesh gets detached. More...
 
virtual void Rebuild (unsigned long ulPerGrid=MESH_CT_GRID, unsigned long ulMaxGrid=MESH_MAX_GRIDS)
 Rebuilds the grid structure. More...
 
virtual void Rebuild (int iCtGridPerAxis=MESH_CT_GRID_PER_AXIS)
 Rebuilds the grid structure. More...
 
virtual void Rebuild (unsigned long ulX, unsigned long ulY, unsigned long ulZ)
 Rebuilds the grid structure. More...
 

Protected Member Functions

void AddFacet (const MeshCore::MeshGeomFacet &rclFacet, unsigned long ulFacetIndex)
 
void CalculateGridLength (int)
 Calculates the grid length dependent on the number of grids per axis. More...
 
void CalculateGridLength (unsigned long, unsigned long)
 Calculates the grid length dependent on maximum number of grids. More...
 
unsigned long HasElements (void) const
 Returns the number of stored elements. More...
 
void InitGrid (void)
 Initializes the size of the internal structure. More...
 
void Pos (const Base::Vector3f &rclPoint, unsigned long &rulX, unsigned long &rulY, unsigned long &rulZ) const
 
void RebuildGrid (void)
 Rebuilds the grid structure. More...
 
- Protected Member Functions inherited from MeshCore::MeshGrid
virtual void Clear ()
 Deletes the grid structure. More...
 
 MeshGrid (const MeshKernel &rclM)
 Construction. More...
 
 MeshGrid ()
 Construction. More...
 

Constructor & Destructor Documentation

◆ MeshInspectGrid()

Member Function Documentation

◆ AddFacet()

◆ CalculateGridLength() [1/2]

void Inspection::MeshInspectGrid::CalculateGridLength ( int  iCtGridPerAxis)
protectedvirtual

Calculates the grid length dependent on the number of grids per axis.

Reimplemented from MeshCore::MeshGrid.

◆ CalculateGridLength() [2/2]

void Inspection::MeshInspectGrid::CalculateGridLength ( unsigned long  ulCtGrid,
unsigned long  ulMaxGrids 
)
protectedvirtual

Calculates the grid length dependent on maximum number of grids.

Reimplemented from MeshCore::MeshGrid.

◆ HasElements()

unsigned long Inspection::MeshInspectGrid::HasElements ( void  ) const
protectedvirtual

Returns the number of stored elements.

Must be implemented in sub-classes.

Implements MeshCore::MeshGrid.

◆ InitGrid()

◆ Pos()

void Inspection::MeshInspectGrid::Pos ( const Base::Vector3f rclPoint,
unsigned long &  rulX,
unsigned long &  rulY,
unsigned long &  rulZ 
) const
protected

◆ RebuildGrid()

void Inspection::MeshInspectGrid::RebuildGrid ( void  )
protectedvirtual

◆ Validate() [1/2]

void Inspection::MeshInspectGrid::Validate ( const MeshCore::MeshKernel rclM)
virtual

Validates the grid structure and rebuilds it if needed.

Must be implemented in sub-classes.

Implements MeshCore::MeshGrid.

◆ Validate() [2/2]

void Inspection::MeshInspectGrid::Validate ( void  )

◆ Verify()

bool Inspection::MeshInspectGrid::Verify ( ) const
virtual

Verifies the grid structure and returns false if inconsistencies are found.

Implements MeshCore::MeshGrid.


The documentation for this class was generated from the following file: