This is the complete list of members for Inspection::MeshInspectGrid, including all inherited members.
AddFacet(const MeshCore::MeshGeomFacet &rclFacet, unsigned long ulFacetIndex) | Inspection::MeshInspectGrid | protected |
Attach(const MeshKernel &rclM) | MeshCore::MeshGrid | virtual |
CalculateGridLength(unsigned long, unsigned long) | Inspection::MeshInspectGrid | protectedvirtual |
CalculateGridLength(int) | Inspection::MeshInspectGrid | protectedvirtual |
CheckPos(unsigned long ulX, unsigned long ulY, unsigned long ulZ) const | MeshCore::MeshGrid | |
CheckPosition(const Base::Vector3f &rclPoint, unsigned long &rulX, unsigned long &rulY, unsigned long &rulZ) const | MeshCore::MeshGrid | |
Clear() | MeshCore::MeshGrid | protectedvirtual |
GetBoundBox(unsigned long ulX, unsigned long ulY, unsigned long ulZ) const | MeshCore::MeshGrid | |
GetBoundBox() const | MeshCore::MeshGrid | |
GetCtElements(unsigned long ulX, unsigned long ulY, unsigned long ulZ) const | MeshCore::MeshGrid | |
GetCtGrids(unsigned long &rulX, unsigned long &rulY, unsigned long &rulZ) const | MeshCore::MeshGrid | virtual |
GetElements(unsigned long ulX, unsigned long ulY, unsigned long ulZ, std::set< ElementIndex > &raclInd) const | MeshCore::MeshGrid | |
GetElements(const Base::Vector3f &rclPoint, std::vector< ElementIndex > &aulFacets) const | MeshCore::MeshGrid | |
GetGridLengths(float &rfLenX, float &rfLenY, float &rfLenZ) const | MeshCore::MeshGrid | virtual |
GetHull(unsigned long ulX, unsigned long ulY, unsigned long ulZ, unsigned long ulDistance, std::set< ElementIndex > &raclInd) const | MeshCore::MeshGrid | |
GetIndexToPosition(unsigned long ulX, unsigned long ulY, unsigned long ulZ) const | MeshCore::MeshGrid | |
GetMeshBoundBox() const | MeshCore::MeshGrid | |
GetPositionToIndex(unsigned long id, unsigned long &ulX, unsigned long &ulY, unsigned long &ulZ) const | MeshCore::MeshGrid | |
HasElements(void) const | Inspection::MeshInspectGrid | protectedvirtual |
InitGrid(void) | Inspection::MeshInspectGrid | protectedvirtual |
Inside(const Base::BoundBox3f &rclBB, std::vector< ElementIndex > &raulElements, bool bDelDoubles=true) const | MeshCore::MeshGrid | virtual |
Inside(const Base::BoundBox3f &rclBB, std::set< ElementIndex > &raulElementss) const | MeshCore::MeshGrid | virtual |
Inside(const Base::BoundBox3f &rclBB, std::vector< ElementIndex > &raulElements, const Base::Vector3f &rclOrg, float fMaxDist, bool bDelDoubles=true) const | MeshCore::MeshGrid | virtual |
MeshGrid(const MeshKernel &rclM) | MeshCore::MeshGrid | protected |
MeshGrid() | MeshCore::MeshGrid | protected |
MeshInspectGrid(const MeshCore::MeshKernel &mesh, float fGridLen, const Base::Matrix4D &m) | Inspection::MeshInspectGrid | |
Pos(const Base::Vector3f &rclPoint, unsigned long &rulX, unsigned long &rulY, unsigned long &rulZ) const | Inspection::MeshInspectGrid | protected |
Position(const Base::Vector3f &rclPoint, unsigned long &rulX, unsigned long &rulY, unsigned long &rulZ) const | MeshCore::MeshGrid | virtual |
Rebuild(unsigned long ulPerGrid=MESH_CT_GRID, unsigned long ulMaxGrid=MESH_MAX_GRIDS) | MeshCore::MeshGrid | virtual |
Rebuild(int iCtGridPerAxis=MESH_CT_GRID_PER_AXIS) | MeshCore::MeshGrid | virtual |
Rebuild(unsigned long ulX, unsigned long ulY, unsigned long ulZ) | MeshCore::MeshGrid | virtual |
RebuildGrid(void) | Inspection::MeshInspectGrid | protectedvirtual |
SearchNearestFromPoint(const Base::Vector3f &rclPt, std::set< ElementIndex > &rclInd) const | MeshCore::MeshGrid | |
Validate(const MeshCore::MeshKernel &) | Inspection::MeshInspectGrid | virtual |
Validate(void) | Inspection::MeshInspectGrid | |
Verify() const | Inspection::MeshInspectGrid | virtual |
~MeshGrid() | MeshCore::MeshGrid | virtual |