MeshCore::QuasiDelaunayTriangulator Class Reference

`#include <Triangulation.h>`

Public Member Functions

QuasiDelaunayTriangulator ()

~QuasiDelaunayTriangulator ()

Public Member Functions inherited from MeshCore::EarClippingTriangulator
EarClippingTriangulator ()

~EarClippingTriangulator ()

Public Member Functions inherited from MeshCore::AbstractPolygonTriangulator
AbstractPolygonTriangulator ()

The triangulation algorithm may create new points when calling Triangulate(). More...

const std::vector< MeshFacet > & GetFacets () const
Returns the topologic facets of the polygon. More...

std::vector< PointIndexGetInfo () const
Get information about the polygons that were processed. More...

float GetLength () const
Returns the length of the polygon. More...

std::vector< Base::Vector3fGetPolygon () const
Get the polygon points to be triangulated. More...

Base::Matrix4D GetTransformToFitPlane () const
Computes the best-fit plane and returns a transformation matrix built out of the axes of the plane. More...

virtual MeshGeomFacet GetTriangle (const MeshPointArray &, const MeshFacet &) const
Returns the triangle to a given topologic facet. More...

const std::vector< MeshGeomFacet > & GetTriangles () const
Returns the geometric triangles of the polygon. More...

TriangulationVerifierGetVerifier () const

virtual bool NeedsReindexing () const
Usually the created faces use the indices of the polygon points from [0, n]. More...

virtual void PostProcessing (const std::vector< Base::Vector3f > &)
If points were added then we get the 3D points by projecting the added 2D points onto a surface which fits into the given points. More...

std::vector< Base::Vector3fProjectToFitPlane ()
If the points of the polygon set by SetPolygon() doesn't lie in a plane this method can be used to project the points in a common plane. More...

virtual void Reset ()
Resets some internals. More...

void SetIndices (const std::vector< PointIndex > &d)

void SetPolygon (const std::vector< Base::Vector3f > &raclPoints)
Sets the polygon to be triangulated. More...

void SetVerifier (TriangulationVerifier *v)
Set a verifier object that checks if the generated triangulation can be accepted and added to the mesh kernel. More...

bool TriangulatePolygon ()
Computes the triangulation of a polygon. More...

virtual ~AbstractPolygonTriangulator ()

Protected Member Functions

bool Triangulate ()
Computes the triangulation of a polygon. More...

bool Triangulate ()
Computes the triangulation of a polygon. More...

Protected Member Functions inherited from MeshCore::AbstractPolygonTriangulator
void Done ()

virtual bool Triangulate ()=0
Computes the triangulation of a polygon. More...

◆ QuasiDelaunayTriangulator()

 QuasiDelaunayTriangulator::QuasiDelaunayTriangulator ( )

◆ ~QuasiDelaunayTriangulator()

 QuasiDelaunayTriangulator::~QuasiDelaunayTriangulator ( )

◆ Triangulate()

 bool QuasiDelaunayTriangulator::Triangulate ( )
protectedvirtual

Computes the triangulation of a polygon.

The resulting facets can be accessed by GetTriangles() or GetFacets().

Reimplemented from MeshCore::EarClippingTriangulator.

The documentation for this class was generated from the following files: