Public Member Functions | |
def | dump_array (self, flo, indent, flags) |
def | read_array (self, fbuf, flags) |
def | write_array (self) |
def | dump_array (self, flo, indent, flags) |
Public Member Functions inherited from Dice3DS.dom3ds.ChunkBase | |
def | document_html (cls, flo, done) |
def | dump (self, flo, indent, flags) |
def | dump_array (self, flo, indent, flags) |
def | dump_chunks (self, flo, indent, flags) |
def | dump_header (self, flo, flags) |
def | dump_struct (self, flo, indent, flags) |
def | out_attr (self, attr, flo, indent, flags) |
def | out_chunk (self, attr, flo, indent, flags) |
def | out_chunk_index (self, attr, i, flo, indent, flags) |
def | read (self, fbuf, flags) |
def | read_array (self, fbuf, flags) |
def | read_chunks (self, fbuf, flags) |
def | read_struct (self, fbuf, flags) |
def | write (self) |
def | write_array (self) |
def | write_chunks (self) |
def | write_struct (self) |
Public Attributes | |
array | |
Public Attributes inherited from Dice3DS.dom3ds.ChunkBase | |
subchunks | |
Additional Inherited Members | |
Static Public Member Functions inherited from Dice3DS.dom3ds.ChunkBase | |
def | get_byte (fbuf, flags) |
def | get_chunk (fbuf, flags) |
def | get_float (fbuf, flags) |
def | get_long (fbuf, flags) |
def | get_short (fbuf, flags) |
def | get_string (fbuf, flags) |
def | set_byte (value) |
def | set_chunk (value) |
def | set_float (value) |
def | set_long (value) |
def | set_short (value) |
def | set_string (value) |
Static Public Attributes inherited from Dice3DS.dom3ds.ChunkBase | |
document_html = classmethod(document_html) | |
bool | freechunks = True |
bool | swallow = False |
def Dice3DS.dom3ds.MatrixChunk.dump_array | ( | self, | |
flo, | |||
indent, | |||
flags | |||
) |
Reimplemented from Dice3DS.dom3ds.ArrayChunk.
References Dice3DS.dom3ds.MatrixChunk.array, Dice3DS.dom3ds.POINT_ARRAY.array, Dice3DS.dom3ds.POINT_FLAG_ARRAY.array, Dice3DS.dom3ds.FACE_ARRAY.array, Dice3DS.dom3ds.MSH_MAT_GROUP.array, Dice3DS.dom3ds.TEX_VERTS.array, Dice3DS.dom3ds.SMOOTH_GROUP.array, nlohmann::basic_json< ObjectType, ArrayType, StringType, BooleanType, NumberIntegerType, NumberUnsignedType, NumberFloatType, AllocatorType, JSONSerializer, BinaryType >::json_value.array, nlohmann::basic_json< ObjectType, ArrayType, StringType, BooleanType, NumberIntegerType, NumberUnsignedType, NumberFloatType, AllocatorType, JSONSerializer, BinaryType >.array(), Dice3DS.dom3ds.MatrixChunk.dump_array(), and Dice3DS.dom3ds.xrange.
Referenced by Dice3DS.dom3ds.ChunkBase.dump(), Dice3DS.dom3ds.MESH_TEXTURE_INFO.dump(), and Dice3DS.dom3ds.MatrixChunk.dump_array().
def Dice3DS.dom3ds.MatrixChunk.read_array | ( | self, | |
fbuf, | |||
flags | |||
) |
Reimplemented from Dice3DS.dom3ds.ChunkBase.
References Dice3DS.dom3ds.string_to_array().
Referenced by Dice3DS.dom3ds.ChunkBase.read(), and Dice3DS.dom3ds.MESH_TEXTURE_INFO.read().
def Dice3DS.dom3ds.MatrixChunk.write_array | ( | self | ) |
Reimplemented from Dice3DS.dom3ds.ChunkBase.
References Dice3DS.dom3ds.MatrixChunk.array, Dice3DS.dom3ds.POINT_ARRAY.array, Dice3DS.dom3ds.POINT_FLAG_ARRAY.array, Dice3DS.dom3ds.FACE_ARRAY.array, Dice3DS.dom3ds.MSH_MAT_GROUP.array, Dice3DS.dom3ds.TEX_VERTS.array, Dice3DS.dom3ds.SMOOTH_GROUP.array, nlohmann::basic_json< ObjectType, ArrayType, StringType, BooleanType, NumberIntegerType, NumberUnsignedType, NumberFloatType, AllocatorType, JSONSerializer, BinaryType >::json_value.array, nlohmann::basic_json< ObjectType, ArrayType, StringType, BooleanType, NumberIntegerType, NumberUnsignedType, NumberFloatType, AllocatorType, JSONSerializer, BinaryType >.array(), and Dice3DS.dom3ds.array_to_string_destructive().
Referenced by Dice3DS.dom3ds.ChunkBase.write(), and Dice3DS.dom3ds.MESH_TEXTURE_INFO.write().
Dice3DS.dom3ds.MatrixChunk.array |
Referenced by Dice3DS.dom3ds.ArrayChunk.dump_array(), Dice3DS.dom3ds.MatrixChunk.dump_array(), Dice3DS.dom3ds.POINT_ARRAY.dump_array(), Dice3DS.dom3ds.FACE_ARRAY.dump_array(), Dice3DS.dom3ds.MSH_MAT_GROUP.dump_array(), Dice3DS.dom3ds.TEX_VERTS.dump_array(), Dice3DS.dom3ds.SMOOTH_GROUP.dump_array(), Dice3DS.dom3ds.MatrixChunk.write_array(), Dice3DS.dom3ds.POINT_ARRAY.write_array(), Dice3DS.dom3ds.POINT_FLAG_ARRAY.write_array(), Dice3DS.dom3ds.FACE_ARRAY.write_array(), Dice3DS.dom3ds.MSH_MAT_GROUP.write_array(), Dice3DS.dom3ds.TEX_VERTS.write_array(), and Dice3DS.dom3ds.SMOOTH_GROUP.write_array().