Dice3DS.dom3ds.MDATA Class Reference

Static Public Attributes

string multiple = "MAT_ENTRY materials, NAMED_OBJECT objects"
 
tuple single
 
int tag = 0x3D3D
 
- Static Public Attributes inherited from Dice3DS.dom3ds.ChunkBase
 document_html = classmethod(document_html)
 
bool freechunks = True
 
bool swallow = False
 

Additional Inherited Members

- Public Member Functions inherited from Dice3DS.dom3ds.ChunkBase
def document_html (cls, flo, done)
 
def dump (self, flo, indent, flags)
 
def dump_array (self, flo, indent, flags)
 
def dump_chunks (self, flo, indent, flags)
 
def dump_header (self, flo, flags)
 
def dump_struct (self, flo, indent, flags)
 
def out_attr (self, attr, flo, indent, flags)
 
def out_chunk (self, attr, flo, indent, flags)
 
def out_chunk_index (self, attr, i, flo, indent, flags)
 
def read (self, fbuf, flags)
 
def read_array (self, fbuf, flags)
 
def read_chunks (self, fbuf, flags)
 
def read_struct (self, fbuf, flags)
 
def write (self)
 
def write_array (self)
 
def write_chunks (self)
 
def write_struct (self)
 
- Static Public Member Functions inherited from Dice3DS.dom3ds.ChunkBase
def get_byte (fbuf, flags)
 
def get_chunk (fbuf, flags)
 
def get_float (fbuf, flags)
 
def get_long (fbuf, flags)
 
def get_short (fbuf, flags)
 
def get_string (fbuf, flags)
 
def set_byte (value)
 
def set_chunk (value)
 
def set_float (value)
 
def set_long (value)
 
def set_short (value)
 
def set_string (value)
 
- Public Attributes inherited from Dice3DS.dom3ds.ChunkBase
 subchunks
 

Member Data Documentation

◆ multiple

string Dice3DS.dom3ds.MDATA.multiple = "MAT_ENTRY materials, NAMED_OBJECT objects"
static

◆ single

tuple Dice3DS.dom3ds.MDATA.single
static
Initial value:
= ("MESH_VERSION version,"
"MASTER_SCALE scale,"
"VIEWPORT_LAYOUT layout,"
"LO_SHADOW_BIAS lo_shadow_bias,"
"HI_SHADOW_BIAS hi_shadow_bias,"
"SHADOW_MAP_SIZE shadow_map_size,"
"SHADOW_SAMPLES shadow_samples,"
"SHADOW_RANGE shadow_range,"
"SHADOW_FILTER shadow_filter,"
#"RAY_BIAS ray_bias,"
"O_CONSTS o_consts,"
"AMBIENT_LIGHT ambient_light,"
"SOLID_BGND solid_background,"
"BIT_MAP bitmap,"
"V_GRADIENT v_gradient,"
"USE_BIT_MAP use_bitmap,"
"USE_SOLID_BGND use_solid_background,"
"USE_V_GRADIENT use_v_gradient,"
"FOG fog,"
"LAYER_FOG layer_fog,"
"DISTANCE_CUE distance_cue,"
"USE_FOG use_fog,"
"USE_LAYER_FOG use_layer_fog,"
"USE_DISTANCE_CUE use_distance_cue,"
"DEFAULT_VIEW default_view,"
"MARKER marker")

◆ tag


The documentation for this class was generated from the following file: