Functions | |
def | calculatePlacement (shape) |
def | findDistance (point, edge, strict=False) |
def | findPerpendicular (point, edgeslist, force=None) |
def | getNormal (shape) |
def | getRotation (v1, v2=App.Vector(0, 0, 1)) |
def | getSplineNormal (edge) |
def | isPlanar (shape) |
def | mirror (point, edge) |
Variables | |
Part = lz.LazyLoader("Part", globals(), "Part") | |
Function Documentation
◆ calculatePlacement()
def draftgeoutils.geometry.calculatePlacement | ( | shape | ) |
Return a placement located in the center of gravity of the shape. If the given shape is planar, return a placement located at the center of gravity of the shape, and oriented towards the shape's normal. Otherwise, it returns a null placement.
References draftgeoutils.geometry.getNormal(), draftgeoutils.geometry.getRotation(), and draftgeoutils.geometry.isPlanar().
◆ findDistance()
def draftgeoutils.geometry.findDistance | ( | point, | |
edge, | |||
strict = False |
|||
) |
Return a vector from the point to its closest point on the edge. If `strict` is `True`, the vector will be returned only if its endpoint lies on the `edge`. Edge can also be a list of 2 points.
References DraftVecUtils.angle(), and DraftVecUtils.project().
Referenced by draftgeoutils.geometry.findPerpendicular(), and draftgeoutils.geometry.mirror().
◆ findPerpendicular()
def draftgeoutils.geometry.findPerpendicular | ( | point, | |
edgeslist, | |||
force = None |
|||
) |
Find the perpendicular distance between a point and a list of edges. If force is specified, only the edge[force] will be considered, and it will be considered infinite. Returns ------- [vector_from_point_to_closest_edge, edge_index] The vector and the index in the list. None If no perpendicular vector could be found.
References draftgeoutils.geometry.findDistance().
◆ getNormal()
def draftgeoutils.geometry.getNormal | ( | shape | ) |
Find the normal of a shape or list of points, if possible.
References draftgeoutils.geometry.getSplineNormal().
Referenced by draftgeoutils.geometry.calculatePlacement(), and draftgeoutils.geometry.isPlanar().
◆ getRotation()
def draftgeoutils.geometry.getRotation | ( | v1, | |
v2 = App.Vector(0, 0, 1) |
|||
) |
Get the rotation Quaternion between 2 vectors.
References DraftVecUtils.angle().
Referenced by draftgeoutils.geometry.calculatePlacement().
◆ getSplineNormal()
def draftgeoutils.geometry.getSplineNormal | ( | edge | ) |
Find the normal of a BSpline edge.
Referenced by draftgeoutils.geometry.getNormal().
◆ isPlanar()
def draftgeoutils.geometry.isPlanar | ( | shape | ) |
Return True if the given shape or list of points is planar.
References draftgeoutils.geometry.getNormal(), DraftVecUtils.isNull(), and DraftVecUtils.project().
Referenced by draftgeoutils.geometry.calculatePlacement().
◆ mirror()
def draftgeoutils.geometry.mirror | ( | point, | |
edge | |||
) |
Find mirror point relative to an edge.
References draftgeoutils.geometry.findDistance().
Variable Documentation
◆ Part
draftgeoutils.geometry.Part = lz.LazyLoader("Part", globals(), "Part") |