MeshCore::MeshRefPointToPoints Class Reference
The MeshRefPointToPoints builds up a structure to have access to all neighbour points
of a point.
More...
#include <Algorithm.h>
Public Member Functions | |
void | AddNeighbour (unsigned long, unsigned long) |
float | GetAverageEdgeLength (unsigned long) const |
Base::Vector3f | GetNormal (unsigned long) const |
MeshRefPointToPoints (const MeshKernel &rclM) | |
Construction. More... | |
const std::set< unsigned long > & | operator[] (unsigned long) const |
void | Rebuild (void) |
Rebuilds up data structure. More... | |
void | RemoveNeighbour (unsigned long, unsigned long) |
~MeshRefPointToPoints (void) | |
Destruction. More... | |
Detailed Description
The MeshRefPointToPoints builds up a structure to have access to all neighbour points
of a point.
Two points are neighbours if there is an edge indexing both points.
- Note
- If the underlying mesh kernel gets changed this structure becomes invalid and must be rebuilt.
Constructor & Destructor Documentation
◆ MeshRefPointToPoints()
MeshCore::MeshRefPointToPoints::MeshRefPointToPoints | ( | const MeshKernel & | rclM | ) |
Construction.
◆ ~MeshRefPointToPoints()
MeshCore::MeshRefPointToPoints::~MeshRefPointToPoints | ( | void | ) |
Destruction.
Member Function Documentation
◆ AddNeighbour()
void MeshRefPointToPoints::AddNeighbour | ( | unsigned long | pos, |
unsigned long | facet | ||
) |
◆ GetAverageEdgeLength()
float MeshRefPointToPoints::GetAverageEdgeLength | ( | unsigned long | index | ) | const |
References Base::Distance().
◆ GetNormal()
Base::Vector3f MeshRefPointToPoints::GetNormal | ( | unsigned long | pos | ) | const |
◆ operator[]()
const std::set< unsigned long > & MeshRefPointToPoints::operator[] | ( | unsigned long | pos | ) | const |
◆ Rebuild()
void MeshRefPointToPoints::Rebuild | ( | void | ) |
Rebuilds up data structure.
◆ RemoveNeighbour()
void MeshRefPointToPoints::RemoveNeighbour | ( | unsigned long | pos, |
unsigned long | facet | ||
) |
The documentation for this class was generated from the following files:
- src/Mod/Mesh/App/Core/Algorithm.h
- src/Mod/Mesh/App/Core/Algorithm.cpp