Classes | |
class | PathAdaptive |
Functions | |
def | convertTo2d (pathArray) |
def | Create (name, obj=None) |
def | discretize (edge, flipDirection=False) |
def | Execute (op, obj) |
def | GenerateGCode (op, obj, adaptiveResults, helixDiameter) |
def | sceneClean () |
def | sceneDrawPath (path, color=(0, 0, 1)) |
Variables | |
sceneGraph | |
scenePathNodes | |
topZ | |
Function Documentation
◆ convertTo2d()
def PathScripts.PathAdaptive.convertTo2d | ( | pathArray | ) |
Referenced by PathScripts.PathAdaptive.Execute().
◆ Create()
def PathScripts.PathAdaptive.Create | ( | name, | |
obj = None |
|||
) |
Create(name) ... Creates and returns a Adaptive operation.
◆ discretize()
def PathScripts.PathAdaptive.discretize | ( | edge, | |
flipDirection = False |
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) |
Referenced by PathScripts.PathAdaptive.Execute().
◆ Execute()
def PathScripts.PathAdaptive.Execute | ( | op, | |
obj | |||
) |
◆ GenerateGCode()
def PathScripts.PathAdaptive.GenerateGCode | ( | op, | |
obj, | |||
adaptiveResults, | |||
helixDiameter | |||
) |
Referenced by PathScripts.PathAdaptive.Execute().
◆ sceneClean()
def PathScripts.PathAdaptive.sceneClean | ( | ) |
Referenced by PathScripts.PathAdaptive.Execute().
◆ sceneDrawPath()
def PathScripts.PathAdaptive.sceneDrawPath | ( | path, | |
color = (0, 0, 1) |
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) |
Referenced by PathScripts.PathAdaptive.Execute().
Variable Documentation
◆ sceneGraph
PathScripts.PathAdaptive.sceneGraph |
◆ scenePathNodes
PathScripts.PathAdaptive.scenePathNodes |
◆ topZ
PathScripts.PathAdaptive.topZ |