◆ convertTo2d()
def PathScripts.PathAdaptive.convertTo2d |
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pathArray | ) |
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◆ Create()
def PathScripts.PathAdaptive.Create |
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name, |
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obj = None |
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Create(name) ... Creates and returns a Adaptive operation.
◆ discretize()
def PathScripts.PathAdaptive.discretize |
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edge, |
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flipDirection = False |
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◆ Execute()
def PathScripts.PathAdaptive.Execute |
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op, |
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obj |
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) |
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◆ GenerateGCode()
def PathScripts.PathAdaptive.GenerateGCode |
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op, |
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obj, |
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adaptiveResults, |
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helixDiameter |
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◆ sceneClean()
def PathScripts.PathAdaptive.sceneClean |
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◆ sceneDrawPath()
def PathScripts.PathAdaptive.sceneDrawPath |
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path, |
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color = (0, 0, 1) |
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◆ sceneGraph
PathScripts.PathAdaptive.sceneGraph |
◆ scenePathNodes
PathScripts.PathAdaptive.scenePathNodes |
◆ topZ
PathScripts.PathAdaptive.topZ |