The mesh kernel property class. More...
#include <MeshProperties.h>
Public Member Functions | |
PropertyMeshKernel () | |
~PropertyMeshKernel () | |
Getter/setter | |
void setValuePtr (MeshObject *m) | |
This method references the passed mesh object and takes possession of it, it does NOT create a copy. More... | |
void setValue (const MeshObject &m) | |
This method sets the mesh by copying the data. More... | |
void setValue (const MeshCore::MeshKernel &m) | |
This method sets the mesh by copying the data. More... | |
void swapMesh (MeshObject &) | |
Swaps the mesh data structure. More... | |
void swapMesh (MeshCore::MeshKernel &) | |
Swaps the mesh data structure. More... | |
const MeshObject & getValue (void) const | |
Returns a the attached mesh object by reference. More... | |
const MeshObject * getValuePtr (void) const | |
virtual unsigned int getMemSize (void) const | |
This method is used to get the size of objects It is not meant to have the exact size, it is more or less an estimation which runs fast! Is it two bytes or a GB? This method is defined in Base::Persistence. More... | |
Getting basic geometric entities | |
const Data::ComplexGeoData * getComplexData () const | |
Base::BoundBox3d getBoundingBox () const | |
Returns the bounding box around the underlying mesh kernel. More... | |
Modification | |
MeshObject * startEditing () | |
void finishEditing () | |
void transformGeometry (const Base::Matrix4D &rclMat) | |
Transform the real mesh data. More... | |
void setPointIndices (const std::vector< std::pair< unsigned long, Base::Vector3f > > &) | |
Python interface | |
PyObject * getPyObject (void) | |
Returns a Python wrapper for the referenced mesh object. More... | |
void setPyObject (PyObject *value) | |
This method copies the content, hence creates an new mesh object to copy the data. More... | |
const char * getEditorName (void) const | |
Get the class name of the associated property editor item. More... | |
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PropertyComplexGeoData () | |
virtual ~PropertyComplexGeoData () | |
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PropertyGeometry () | |
virtual ~PropertyGeometry () | |
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virtual void aboutToSetChildValue (Property &) | |
Called before a child property changing value. More... | |
virtual void afterRestore () | |
Called at the beginning of Document::afterRestore() More... | |
virtual App::ObjectIdentifier canonicalPath (const App::ObjectIdentifier &p) const | |
Convert p to a canonical representation of it. More... | |
PropertyContainer * getContainer (void) const | |
Get a pointer to the PropertyContainer derived class the property belongs to. More... | |
const char * getDocumentation (void) const | |
Get the documentation of this property. More... | |
std::string getFullName () const | |
const char * getGroup (void) const | |
Get the group of this property. More... | |
const char * getName (void) const | |
get the name of this property in the belonging container More... | |
virtual void getPaths (std::vector< App::ObjectIdentifier > &paths) const | |
Get valid paths for this property; used by auto completer. More... | |
virtual const boost::any getPathValue (const App::ObjectIdentifier &path) const | |
Get value of property. More... | |
virtual bool getPyPathValue (const App::ObjectIdentifier &, Py::Object &) const | |
Get Python value of property. More... | |
unsigned long getStatus () const | |
return the status bits More... | |
short getType (void) const | |
Get the type of the property in the container. More... | |
virtual void hasSetChildValue (Property &) | |
Called when a child property has changed value. More... | |
bool isReadOnly () const | |
bool isSinglePrecision () const | |
Gets precision of properties using floating point numbers. More... | |
bool isTouched (void) const | |
Test if this property is touched. More... | |
virtual void onContainerRestored () | |
Called before calling DocumentObject::onDocumentRestored() More... | |
Property () | |
void purgeTouched (void) | |
Reset this property touched. More... | |
void setContainer (PropertyContainer *Father) | |
Is called by the framework to set the father (container) More... | |
virtual void setPathValue (const App::ObjectIdentifier &path, const boost::any &value) | |
Set value of property. More... | |
void setReadOnly (bool readOnly) | |
Sets property editable/grayed out in property editor. More... | |
void setSinglePrecision (bool single) | |
Sets precision of properties using floating point numbers to single, the default is double. More... | |
void setStatus (Status pos, bool on) | |
void setStatusValue (unsigned long status) | |
bool testStatus (Status pos) const | |
void touch () | |
Property status handling. More... | |
virtual ~Property () | |
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void dumpToStream (std::ostream &stream, int compression) | |
virtual Base::Type getTypeId (void) const | |
void restoreFromStream (std::istream &stream) | |
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BaseClass () | |
Construction. More... | |
bool isDerivedFrom (const Type type) const | |
virtual ~BaseClass () | |
Destruction. More... | |
Save/restore | |
void Save (Base::Writer &writer) const | |
This method is used to save properties to an XML document. More... | |
void Restore (Base::XMLReader &reader) | |
This method is used to restore properties from an XML document. More... | |
void SaveDocFile (Base::Writer &writer) const | |
This method is used to save large amounts of data to a binary file. More... | |
void RestoreDocFile (Base::Reader &reader) | |
This method is used to restore large amounts of data from a file In this method you simply stream in your SaveDocFile() saved data. More... | |
App::Property * Copy (void) const | |
Returns a new copy of the property (mainly for Undo/Redo and transactions) More... | |
void Paste (const App::Property &from) | |
Paste the value from the property (mainly for Undo/Redo and transactions) More... | |
Additional Inherited Members | |
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enum Status { Touched = 0, Immutable = 1, ReadOnly = 2, Hidden = 3, Transient = 4, MaterialEdit = 5, NoMaterialListEdit = 6, Output = 7, LockDynamic = 8, NoModify = 9, PartialTrigger = 10, NoRecompute = 11, Single = 12, Ordered = 13, EvalOnRestore = 14, PropStaticBegin = 21, PropDynamic = 21, PropNoPersist = 22, PropNoRecompute = 23, PropReadOnly = 24, PropTransient = 25, PropHidden = 26, PropOutput = 27, PropStaticEnd = 28, User1 = 28, User2 = 29, User3 = 30, User4 = 31 } | |
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static void destroy (Property *p) | |
For safe deleting of a dynamic property. More... | |
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static void * create (void) | |
static std::string encodeAttribute (const std::string &) | |
Encodes an attribute upon saving. More... | |
static Base::Type getClassTypeId (void) | |
static void init (void) | |
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static void * create (void) | |
static Type getClassTypeId (void) | |
static void init (void) | |
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virtual void aboutToSetValue (void) | |
Gets called by all setValue() methods before the value has changed. More... | |
virtual void hasSetValue (void) | |
Gets called by all setValue() methods after the value has changed. More... | |
virtual void verifyPath (const App::ObjectIdentifier &p) const | |
Verify a path for the current property. More... | |
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static void initSubclass (Base::Type &toInit, const char *ClassName, const char *ParentName, Type::instantiationMethod method=nullptr) | |
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std::bitset< 32 > StatusBits | |
Status bits of the property The first 8 bits are used for the base system the rest can be used in descendent classes to mark special statuses on the objects. More... | |
Detailed Description
The mesh kernel property class.
Constructor & Destructor Documentation
◆ PropertyMeshKernel()
PropertyMeshKernel::PropertyMeshKernel | ( | ) |
Referenced by Copy().
◆ ~PropertyMeshKernel()
PropertyMeshKernel::~PropertyMeshKernel | ( | ) |
Member Function Documentation
◆ Copy()
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virtual |
Returns a new copy of the property (mainly for Undo/Redo and transactions)
Implements App::Property.
References PropertyMeshKernel().
◆ finishEditing()
void PropertyMeshKernel::finishEditing | ( | ) |
References App::Property::hasSetValue().
Referenced by MeshGui::Segmentation::accept(), ReverseEngineeringGui::Segmentation::accept(), MeshGui::SegmentationBestFit::accept(), ReverseEngineeringGui::SegmentationManual::createSegment(), MeshGui::ViewProviderMesh::fillHole(), Mesh::MeshFeaturePy::harmonizeNormals(), MeshGui::DlgEvaluateMeshImp::on_repairSelfIntersectionButton_clicked(), MeshGui::ViewProviderMesh::removeFacets(), and MeshGui::ViewProviderMesh::segmentMesh().
◆ getBoundingBox()
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virtual |
Returns the bounding box around the underlying mesh kernel.
Implements App::PropertyComplexGeoData.
◆ getComplexData()
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virtual |
Implements App::PropertyComplexGeoData.
◆ getEditorName()
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virtual |
Get the class name of the associated property editor item.
Reimplemented from App::Property.
◆ getMemSize()
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virtual |
This method is used to get the size of objects It is not meant to have the exact size, it is more or less an estimation which runs fast! Is it two bytes or a GB? This method is defined in Base::Persistence.
- See also
- Base::Persistence
Reimplemented from App::Property.
◆ getPyObject()
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virtual |
Returns a Python wrapper for the referenced mesh object.
It does NOT create a copy. However, the Python wrapper is marked as immutable so that the mesh object cannot be modified from outside.
Reimplemented from Base::BaseClass.
References Base::PyObjectBase::setConst().
◆ getValue()
const MeshObject & PropertyMeshKernel::getValue | ( | void | ) | const |
Returns a the attached mesh object by reference.
It cannot be modified from outside.
Referenced by MeshPartGui::CrossSections::apply(), MeshPartGui::CurveOnMeshHandler::Private::createGrid(), MeshGui::MeshSelection::deleteSelection(), MeshGui::ViewProviderMesh::deleteSelection(), MeshGui::MeshSelection::deleteSelectionBorder(), Mesh::Curvature::execute(), Mesh::Export::execute(), Mesh::SetOperations::execute(), Mesh::SegmentByMesh::execute(), Mesh::HarmonizeNormals::execute(), Mesh::FlipNormals::execute(), Mesh::FixNonManifolds::execute(), Mesh::FixDuplicatedFaces::execute(), Mesh::FixDuplicatedPoints::execute(), Mesh::FixDegenerations::execute(), Mesh::FixDeformations::execute(), Mesh::FixIndices::execute(), Mesh::FillHoles::execute(), Mesh::RemoveComponents::execute(), MeshGui::ViewProviderMesh::faceInfo(), MeshGui::ViewProviderMesh::fillHole(), MeshGui::ViewProviderMesh::getFacetsFromPolygon(), MeshGui::ViewProviderMesh::getVisibleFacets(), MeshGui::ViewProviderMeshNode::handleEvent(), MeshGui::ViewProviderMesh::hasSelection(), MeshGui::MeshSplit::makeCopy(), MeshGui::DlgEvaluateMeshImp::on_analyzeDegeneratedButton_clicked(), MeshGui::DlgEvaluateMeshImp::on_analyzeDuplicatedFacesButton_clicked(), MeshGui::DlgEvaluateMeshImp::on_analyzeDuplicatedPointsButton_clicked(), MeshGui::DlgEvaluateMeshImp::on_analyzeFoldsButton_clicked(), MeshGui::DlgEvaluateMeshImp::on_analyzeIndicesButton_clicked(), MeshGui::DlgEvaluateMeshImp::on_analyzeNonmanifoldsButton_clicked(), MeshGui::DlgEvaluateMeshImp::on_analyzeOrientationButton_clicked(), MeshGui::DlgEvaluateMeshImp::on_analyzeSelfIntersectionButton_clicked(), MeshGui::DlgEvaluateMeshImp::on_repairAllTogether_clicked(), MeshInfoWatcher::onSelectionChanged(), MeshGui::ViewProviderMesh::segmentMesh(), MeshGui::DlgEvaluateMeshImp::showInformation(), MeshGui::ViewProviderMesh::splitMesh(), MeshGui::ViewProviderMesh::tryColorPerVertexOrFace(), and MeshGui::PropertyMeshKernelItem::value().
◆ getValuePtr()
const MeshObject * PropertyMeshKernel::getValuePtr | ( | void | ) | const |
Referenced by MeshGui::Segmentation::accept(), MeshGui::SegmentationBestFit::accept(), MeshGui::ViewProviderMeshNode::attach(), MeshGui::MeshSelection::deselectComponent(), MeshGui::MeshSelection::fullSelection(), MeshGui::MeshSelection::selectComponent(), and MeshGui::ViewProviderMeshNode::showOpenEdges().
◆ Paste()
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virtual |
Paste the value from the property (mainly for Undo/Redo and transactions)
Implements App::Property.
References App::Property::aboutToSetValue(), and App::Property::hasSetValue().
◆ Restore()
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virtual |
This method is used to restore properties from an XML document.
It uses the XMLReader class, which bases on SAX, to read the in Save() written information. Again the Vector as an example:
Implements Base::Persistence.
References App::Property::aboutToSetValue(), Base::XMLReader::addFile(), MeshCore::MeshKernel::Adopt(), Base::XMLReader::getAttribute(), App::Property::hasSetValue(), MeshCore::MeshInput::LoadXML(), and Base::XMLReader::readElement().
◆ RestoreDocFile()
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virtual |
This method is used to restore large amounts of data from a file In this method you simply stream in your SaveDocFile() saved data.
Again you have to apply for the call of this method in the Restore() call:
After you issued the reader.addFile() your RestoreDocFile() is called:
- See also
- Base::Reader,Base::XMLReader
Reimplemented from Base::Persistence.
References App::Property::aboutToSetValue(), and App::Property::hasSetValue().
◆ Save()
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virtual |
This method is used to save properties to an XML document.
A good example you'll find in PropertyStandard.cpp, e.g. the vector:
The writer.ind() expression writes the indentation, just for pretty printing of the XML. As you see, the writing of the XML document is not done with a DOM implementation because of performance reasons. Therefore the programmer has to take care that a valid XML document is written. This means closing tags and writing UTF-8.
- See also
- Base::Writer
Implements Base::Persistence.
References Base::Writer::addFile(), Base::Writer::ind(), Base::Writer::isForceXML(), MeshCore::MeshOutput::SaveXML(), and Base::Writer::Stream().
◆ SaveDocFile()
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virtual |
This method is used to save large amounts of data to a binary file.
Sometimes it makes no sense to write property data as XML. In case the amount of data is too big or the data type has a more effective way to save itself. In this cases it is possible to write the data in a separate file inside the document archive. In case you want do so you have to re-implement SaveDocFile(). First, you have to inform the framework in Save() that you want do so. Here an example from the Mesh module which can save a (pontetionaly big) triangle mesh:
The writer.isForceXML() is an indication to force you to write XML. Regardless of size and effectiveness. The second part informs the Base::writer through writer.addFile("MeshKernel.bms", this) that this object wants to write a file with the given name. The method addFile() returns a unique name that then is written in the XML stream. This allows your RestoreDocFile() method to identify and read the file again. Later your SaveDocFile() method is called as many times as you issued the addFile() call:
In this method you can simply stream your content to the file (Base::Writer inheriting from ostream).
Reimplemented from Base::Persistence.
References Base::Writer::Stream().
◆ setPointIndices()
void PropertyMeshKernel::setPointIndices | ( | const std::vector< std::pair< unsigned long, Base::Vector3f > > & | inds | ) |
◆ setPyObject()
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virtual |
This method copies the content, hence creates an new mesh object to copy the data.
The passed argument can be an instance of the Python wrapper for the mesh object or simply a list of triangles, i.e. a list of lists of three floats.
Reimplemented from Base::BaseClass.
References Mesh::MeshObject::createMeshFromList(), setValue(), setValuePtr(), and Mesh::MeshPy::Type.
◆ setValue() [1/2]
void PropertyMeshKernel::setValue | ( | const MeshCore::MeshKernel & | m | ) |
This method sets the mesh by copying the data.
References App::Property::aboutToSetValue(), and App::Property::hasSetValue().
◆ setValue() [2/2]
void PropertyMeshKernel::setValue | ( | const MeshObject & | m | ) |
This method sets the mesh by copying the data.
References App::Property::aboutToSetValue(), and App::Property::hasSetValue().
Referenced by MeshPartGui::Mesh2ShapeGmsh::loadOutput(), MeshGui::RemeshGmsh::loadOutput(), MeshGui::MeshSplit::makeCopy(), and setPyObject().
◆ setValuePtr()
void PropertyMeshKernel::setValuePtr | ( | MeshObject * | m | ) |
This method references the passed mesh object and takes possession of it, it does NOT create a copy.
The currently referenced mesh object gets de-referenced and possibly deleted if its reference counter becomes zero. However, the mesh gets saved before if a transaction is open at this time.
- Note
- Make sure not to reference the internal mesh pointer pf this class in client code. This could lead to crashes if not handled properly.
References App::Property::aboutToSetValue(), and App::Property::hasSetValue().
Referenced by setPyObject().
◆ startEditing()
MeshObject * PropertyMeshKernel::startEditing | ( | ) |
References App::Property::aboutToSetValue().
Referenced by MeshGui::Segmentation::accept(), ReverseEngineeringGui::Segmentation::accept(), MeshGui::SegmentationBestFit::accept(), ReverseEngineeringGui::SegmentationManual::createSegment(), MeshGui::ViewProviderMesh::fillHole(), Mesh::MeshFeaturePy::harmonizeNormals(), MeshGui::DlgEvaluateMeshImp::on_repairSelfIntersectionButton_clicked(), MeshGui::ViewProviderMesh::removeFacets(), and MeshGui::ViewProviderMesh::segmentMesh().
◆ swapMesh() [1/2]
void PropertyMeshKernel::swapMesh | ( | MeshCore::MeshKernel & | mesh | ) |
Swaps the mesh data structure.
References App::Property::aboutToSetValue(), and App::Property::hasSetValue().
◆ swapMesh() [2/2]
void PropertyMeshKernel::swapMesh | ( | MeshObject & | mesh | ) |
Swaps the mesh data structure.
References App::Property::aboutToSetValue(), and App::Property::hasSetValue().
◆ transformGeometry()
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virtual |
Transform the real mesh data.
Implements App::PropertyComplexGeoData.
References App::Property::aboutToSetValue(), and App::Property::hasSetValue().
The documentation for this class was generated from the following files:
- src/Mod/Mesh/App/MeshProperties.h
- src/Mod/Mesh/App/MeshProperties.cpp