MeshCore::TriangulationVerifierV2 Class Reference

#include <Triangulation.h>

Public Member Functions

virtual bool Accept (const Base::Vector3f &n, const Base::Vector3f &p1, const Base::Vector3f &p2, const Base::Vector3f &p3) const
 
virtual bool MustFlip (const Base::Vector3f &n1, const Base::Vector3f &n2) const
 
- Public Member Functions inherited from MeshCore::TriangulationVerifier
virtual bool Accept (const Base::Vector3f &n, const Base::Vector3f &p1, const Base::Vector3f &p2, const Base::Vector3f &p3) const
 
virtual bool MustFlip (const Base::Vector3f &n1, const Base::Vector3f &n2) const
 
 TriangulationVerifier ()
 
virtual ~TriangulationVerifier ()
 

Member Function Documentation

◆ Accept()

bool TriangulationVerifierV2::Accept ( const Base::Vector3f n,
const Base::Vector3f p1,
const Base::Vector3f p2,
const Base::Vector3f p3 
) const
virtual

Reimplemented from MeshCore::TriangulationVerifier.

◆ MustFlip()

bool TriangulationVerifierV2::MustFlip ( const Base::Vector3f n1,
const Base::Vector3f n2 
) const
virtual

The documentation for this class was generated from the following files: