#include <Triangulation.h>
Public Member Functions | |
virtual bool | Accept (const Base::Vector3f &n, const Base::Vector3f &p1, const Base::Vector3f &p2, const Base::Vector3f &p3) const |
virtual bool | MustFlip (const Base::Vector3f &n1, const Base::Vector3f &n2) const |
Public Member Functions inherited from MeshCore::TriangulationVerifier | |
virtual bool | Accept (const Base::Vector3f &n, const Base::Vector3f &p1, const Base::Vector3f &p2, const Base::Vector3f &p3) const |
virtual bool | MustFlip (const Base::Vector3f &n1, const Base::Vector3f &n2) const |
TriangulationVerifier () | |
virtual | ~TriangulationVerifier () |
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virtual |
Reimplemented from MeshCore::TriangulationVerifier.
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virtual |
Reimplemented from MeshCore::TriangulationVerifier.
References Base::Vector3< _Precision >::Dot().