Gui::GuiNativeEvent Class Reference

#include <GuiNativeEventWin32.h>

Public Member Functions

 GuiNativeEvent (GUIApplicationNativeEventAware *app)
 
 GuiNativeEvent (GUIApplicationNativeEventAware *app)
 
 GuiNativeEvent (GUIApplicationNativeEventAware *app)
 
 GuiNativeEvent (GUIApplicationNativeEventAware *app)
 
void initSpaceball (QMainWindow *window) override final
 
void initSpaceball (QMainWindow *window) override final
 
void initSpaceball (QMainWindow *window) override final
 
void initSpaceball (QMainWindow *window) override final
 
I3dMouseParamMouseParams ()
 
const I3dMouseParamMouseParams () const
 
virtual void Move3d (HANDLE device, std::vector< float > &motionData)
 
virtual void On3dmouseKeyDown (HANDLE device, int virtualKeyCode)
 
virtual void On3dmouseKeyUp (HANDLE device, int virtualKeyCode)
 
 ~GuiNativeEvent () override
 
 ~GuiNativeEvent () override
 
 ~GuiNativeEvent () override
 
 ~GuiNativeEvent () override
 
- Public Member Functions inherited from Gui::GuiAbstractNativeEvent
 GuiAbstractNativeEvent (GUIApplicationNativeEventAware *app)
 
virtual void initSpaceball (QMainWindow *window)=0
 
virtual ~GuiAbstractNativeEvent ()=0
 

Static Public Member Functions

static bool Is3dmouseAttached ()
 
static bool xcbEventFilter (void *message, long *result)
 

Additional Inherited Members

- Static Protected Attributes inherited from Gui::GuiAbstractNativeEvent
static GUIApplicationNativeEventAwaremainApp
 
static std::vector< intmotionDataArray
 

Constructor & Destructor Documentation

◆ GuiNativeEvent() [1/4]

Gui::GuiNativeEvent::GuiNativeEvent ( Gui::GUIApplicationNativeEventAware app)

References GuiNativeEvent().

Referenced by GuiNativeEvent().

◆ ~GuiNativeEvent() [1/4]

Gui::GuiNativeEvent::~GuiNativeEvent ( )
override

◆ GuiNativeEvent() [2/4]

Gui::GuiNativeEvent::GuiNativeEvent ( GUIApplicationNativeEventAware app)

◆ ~GuiNativeEvent() [2/4]

Gui::GuiNativeEvent::~GuiNativeEvent ( )
override

◆ GuiNativeEvent() [3/4]

Gui::GuiNativeEvent::GuiNativeEvent ( GUIApplicationNativeEventAware app)

◆ ~GuiNativeEvent() [3/4]

Gui::GuiNativeEvent::~GuiNativeEvent ( )
override

◆ GuiNativeEvent() [4/4]

Gui::GuiNativeEvent::GuiNativeEvent ( GUIApplicationNativeEventAware app)

◆ ~GuiNativeEvent() [4/4]

Gui::GuiNativeEvent::~GuiNativeEvent ( )
override

Member Function Documentation

◆ initSpaceball() [1/4]

void Gui::GuiNativeEvent::initSpaceball ( QMainWindow window)
finaloverridevirtual

◆ initSpaceball() [2/4]

void Gui::GuiNativeEvent::initSpaceball ( QMainWindow window)
finaloverridevirtual

◆ initSpaceball() [3/4]

void Gui::GuiNativeEvent::initSpaceball ( QMainWindow window)
finaloverridevirtual

◆ initSpaceball() [4/4]

void Gui::GuiNativeEvent::initSpaceball ( QMainWindow window)
finaloverridevirtual

◆ Is3dmouseAttached()

bool Gui::GuiNativeEvent::Is3dmouseAttached ( )
static

Detect the 3D mouse

◆ MouseParams() [1/2]

I3dMouseParam & Gui::GuiNativeEvent::MouseParams ( )

Access the mouse parameters structure

◆ MouseParams() [2/2]

const I3dMouseParam & Gui::GuiNativeEvent::MouseParams ( ) const

Access the mouse parameters structure

◆ Move3d()

void Gui::GuiNativeEvent::Move3d ( HANDLE  device,
std::vector< float > &  motionData 
)
virtual

Called with the processed motion data when a 3D mouse event is received

The default implementation emits a Move3d signal with the motion data

◆ On3dmouseKeyDown()

void Gui::GuiNativeEvent::On3dmouseKeyDown ( HANDLE  device,
int  virtualKeyCode 
)
virtual

Called when a 3D mouse key is pressed

The default implementation emits a On3dmouseKeyDown signal with the key code.

◆ On3dmouseKeyUp()

void Gui::GuiNativeEvent::On3dmouseKeyUp ( HANDLE  device,
int  virtualKeyCode 
)
virtual

Called when a 3D mouse key is released

The default implementation emits a On3dmouseKeyUp signal with the key code.

◆ xcbEventFilter()

static bool Gui::GuiNativeEvent::xcbEventFilter ( void *  message,
long *  result 
)
static

The documentation for this class was generated from the following files: