The freehand selection class. More...
#include <MouseSelection.h>
Public Member Functions | |
FreehandSelection () | |
void | setClosed (bool c) |
virtual | ~FreehandSelection () |
Public Member Functions inherited from Gui::PolyPickerSelection | |
virtual void | initialize () |
implement this in derived classes More... | |
PolyPickerSelection () | |
void | setColor (float r, float g, float b, float a=1.0) |
void | setLineWidth (float l) |
virtual void | terminate (bool abort=false) |
implement this in derived classes More... | |
virtual | ~PolyPickerSelection () |
Public Member Functions inherited from Gui::BaseMouseSelection | |
BaseMouseSelection () | |
virtual | ~BaseMouseSelection () |
Public Member Functions inherited from Gui::AbstractMouseSelection | |
AbstractMouseSelection () | |
const std::vector< SbVec2s > & | getPositions () const |
void | grabMouseModel (Gui::View3DInventorViewer *) |
virtual void | initialize ()=0 |
implement this in derived classes More... | |
void | redraw () |
void | releaseMouseModel (bool abort=false) |
SelectionRole | selectedRole () const |
virtual void | terminate (bool abort=false)=0 |
implement this in derived classes More... | |
virtual | ~AbstractMouseSelection (void) |
int | handleEvent (const SoEvent *const ev, const SbViewportRegion &vp) |
Protected Member Functions | |
virtual int | locationEvent (const SoLocation2Event *const e, const QPoint &pos) |
virtual int | mouseButtonEvent (const SoMouseButtonEvent *const e, const QPoint &pos) |
virtual int | popupMenu () |
Protected Member Functions inherited from Gui::PolyPickerSelection | |
virtual void | draw () |
draw the polygon More... | |
virtual int | keyboardEvent (const SoKeyboardEvent *const e) |
virtual int | locationEvent (const SoLocation2Event *const e, const QPoint &pos) |
virtual int | mouseButtonEvent (const SoMouseButtonEvent *const e, const QPoint &pos) |
virtual int | popupMenu () |
Protected Member Functions inherited from Gui::AbstractMouseSelection |
Additional Inherited Members | |
Public Types inherited from Gui::AbstractMouseSelection | |
enum | { Continue =0 , Restart =1 , Finish =2 , Cancel =3 , Ignore =4 } |
Protected Attributes inherited from Gui::PolyPickerSelection | |
bool | lastConfirmed |
Gui::Polyline | polyline |
Protected Attributes inherited from Gui::AbstractMouseSelection | |
QCursor | m_cPrevCursor |
int | m_iXold |
int | m_iYold |
int | m_iXnew |
int | m_iYnew |
SelectionRole | m_selectedRole |
The freehand selection class.
FreehandSelection::FreehandSelection | ( | ) |
|
virtual |
|
protectedvirtual |
Reimplemented from Gui::PolyPickerSelection.
References Gui::Polyline::addNode(), Gui::AbstractMouseSelection::Continue, Gui::PolyPickerSelection::draw(), Gui::Polyline::isWorking(), Gui::AbstractMouseSelection::m_iXnew, Gui::AbstractMouseSelection::m_iXold, Gui::AbstractMouseSelection::m_iYnew, Gui::AbstractMouseSelection::m_iYold, Gui::PolyPickerSelection::polyline, and Gui::Polyline::setCoords().
|
protectedvirtual |
Reimplemented from Gui::PolyPickerSelection.
References Gui::Polyline::addNode(), Gui::AbstractMouseSelection::Cancel, Gui::Polyline::clear(), Gui::AbstractMouseSelection::Continue, Gui::AbstractMouseSelection::Finish, Gui::Polyline::isWorking(), Gui::AbstractMouseSelection::m_cPrevCursor, Gui::AbstractMouseSelection::m_iXnew, Gui::AbstractMouseSelection::m_iXold, Gui::AbstractMouseSelection::m_iYnew, Gui::AbstractMouseSelection::m_iYold, Gui::PolyPickerSelection::polyline, popupMenu(), Gui::AbstractMouseSelection::releaseMouseModel(), Gui::AbstractMouseSelection::Restart, Gui::Polyline::setCoords(), and Gui::Polyline::setWorking().
|
protectedvirtual |
Reimplemented from Gui::PolyPickerSelection.
References Gui::AbstractMouseSelection::Cancel, Gui::AbstractMouseSelection::Finish, Gui::AbstractMouseSelection::getPositions(), and Gui::AbstractMouseSelection::Restart.
Referenced by mouseButtonEvent().
void FreehandSelection::setClosed | ( | bool | c | ) |
References Gui::PolyPickerSelection::polyline, Gui::Polyline::setClosed(), and Gui::Polyline::setCloseStippled().
Referenced by MeshGui::MeshSelection::prepareFreehandSelection().