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virtual void | g0 (int id, const Base::Vector3d &last, const Base::Vector3d &next, const std::deque< Base::Vector3d > &pts) |
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virtual void | g1 (int id, const Base::Vector3d &last, const Base::Vector3d &next, const std::deque< Base::Vector3d > &pts) |
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virtual void | g23 (int id, const Base::Vector3d &last, const Base::Vector3d &next, const std::deque< Base::Vector3d > &pts, const Base::Vector3d ¢er) |
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virtual void | g38 (int id, const Base::Vector3d &last, const Base::Vector3d &next) |
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virtual void | g8x (int id, const Base::Vector3d &last, const Base::Vector3d &next, const std::deque< Base::Vector3d > &pts, const std::deque< Base::Vector3d > &p, const std::deque< Base::Vector3d > &q) |
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virtual void | setup (const Base::Vector3d &last) |
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| VisualPathSegmentVisitor (const Toolpath &tp, SoCoordinate3 *pcLineCoords_, SoCoordinate3 *pcMarkerCoords_, std::vector< int > &command2Edge_, std::deque< int > &edge2Command_, std::deque< int > &edgeIndices_, std::vector< int > &colorindex_, std::deque< Base::Vector3d > &points_, std::deque< Base::Vector3d > &markers_) |
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virtual void | g0 (int id, const Base::Vector3d &last, const Base::Vector3d &next, const std::deque< Base::Vector3d > &pts) |
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virtual void | g1 (int id, const Base::Vector3d &last, const Base::Vector3d &next, const std::deque< Base::Vector3d > &pts) |
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virtual void | g23 (int id, const Base::Vector3d &last, const Base::Vector3d &next, const std::deque< Base::Vector3d > &pts, const Base::Vector3d ¢er) |
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virtual void | g38 (int id, const Base::Vector3d &last, const Base::Vector3d &next) |
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virtual void | g8x (int id, const Base::Vector3d &last, const Base::Vector3d &next, const std::deque< Base::Vector3d > &pts, const std::deque< Base::Vector3d > &p, const std::deque< Base::Vector3d > &q) |
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virtual void | setup (const Base::Vector3d &last) |
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virtual | ~PathSegmentVisitor () |
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