#include <GLBuffer.h>
◆ OpenGLMultiBuffer()
OpenGLMultiBuffer::OpenGLMultiBuffer |
( |
GLenum |
type | ) |
|
◆ ~OpenGLMultiBuffer()
OpenGLMultiBuffer::~OpenGLMultiBuffer |
( |
| ) |
|
◆ allocate()
void OpenGLMultiBuffer::allocate |
( |
const void * |
data, |
|
|
int |
count |
|
) |
| |
◆ bind()
bool OpenGLMultiBuffer::bind |
( |
| ) |
|
◆ create()
bool OpenGLMultiBuffer::create |
( |
void |
| ) |
|
◆ destroy()
void OpenGLMultiBuffer::destroy |
( |
| ) |
|
◆ getBufferId()
GLuint OpenGLMultiBuffer::getBufferId |
( |
| ) |
const |
◆ isCreated()
bool OpenGLMultiBuffer::isCreated |
( |
uint32_t |
ctx | ) |
const |
◆ release()
void OpenGLMultiBuffer::release |
( |
| ) |
|
◆ setCurrentContext()
void OpenGLMultiBuffer::setCurrentContext |
( |
uint32_t |
ctx | ) |
|
◆ size()
int OpenGLMultiBuffer::size |
( |
| ) |
const |
The documentation for this class was generated from the following files:
- FreeCAD/src/Gui/GLBuffer.h
- FreeCAD/src/Gui/GLBuffer.cpp