Stores all facets of the mesh data-structure. More...
#include <Elements.h>
Public Member Functions | |
Construction | |
MeshFacetArray () | |
constructor More... | |
MeshFacetArray (FacetIndex ulSize) | |
constructor More... | |
MeshFacetArray (const MeshFacetArray &) | |
copy-constructor More... | |
~MeshFacetArray () | |
destructor More... | |
Flag state | |
| |
void | SetFlag (MeshFacet::TFlagType tF) const |
Sets the flag for all facets. More... | |
void | ResetFlag (MeshFacet::TFlagType tF) const |
Resets the flag for all facets. More... | |
void | ResetInvalid () const |
Sets all facets invalid. More... | |
void | SetProperty (unsigned long ulVal) const |
Sets the property for all facets. More... | |
MeshFacetArray & | operator= (const MeshFacetArray &rclFAry) |
void | Erase (_TIterator pIter) |
Removes the facet from the array the iterator points to. More... | |
void | TransposeIndices (PointIndex ulOrig, PointIndex ulNew) |
Checks and flips the point indices if needed. More... | |
void | DecrementIndices (PointIndex ulIndex) |
Decrements all point indices that are higher than ulIndex. More... | |
Stores all facets of the mesh data-structure.
MeshCore::MeshFacetArray::MeshFacetArray | ( | ) |
constructor
MeshCore::MeshFacetArray::MeshFacetArray | ( | FacetIndex | ulSize | ) |
constructor
MeshFacetArray::MeshFacetArray | ( | const MeshFacetArray & | ary | ) |
copy-constructor
MeshCore::MeshFacetArray::~MeshFacetArray | ( | ) |
destructor
void MeshFacetArray::DecrementIndices | ( | PointIndex | ulIndex | ) |
Decrements all point indices that are higher than ulIndex.
void MeshFacetArray::Erase | ( | _TIterator | pIter | ) |
Removes the facet from the array the iterator points to.
All neighbour indices of the other facets get adjusted.
References MeshCore::FACET_INDEX_MAX.
MeshFacetArray & MeshFacetArray::operator= | ( | const MeshFacetArray & | rclFAry | ) |
void MeshFacetArray::ResetFlag | ( | MeshFacet::TFlagType | tF | ) | const |
Resets the flag for all facets.
Referenced by MeshCore::MeshTopoAlgorithm::AdjustEdgesToCurvatureDirection(), and MeshCore::MeshAlgorithm::CheckBorderFacets().
void MeshFacetArray::ResetInvalid | ( | ) | const |
Sets all facets invalid.
Referenced by MeshCore::MeshRemoveNeedles::Fixup().
void MeshFacetArray::SetFlag | ( | MeshFacet::TFlagType | tF | ) | const |
Sets the flag for all facets.
Referenced by MeshCore::MeshAlgorithm::GetFacetBorders(), Mesh::MeshObject::splitEdges(), and MeshCore::MeshKernel::VisitNeighbourFacetsOverCorners().
void MeshFacetArray::SetProperty | ( | unsigned long | ulVal | ) | const |
Sets the property for all facets.
void MeshFacetArray::TransposeIndices | ( | PointIndex | ulOrig, |
PointIndex | ulNew | ||
) |
Checks and flips the point indices if needed.