The MeshFixPointOnEdge class removes points that lie on or close to an edge of a triangle. More...
#include <Degeneration.h>
Public Member Functions | |
bool | Fixup () |
Removes points that lie on edges of triangles. More... | |
MeshFixPointOnEdge (MeshKernel &rclM, bool fill=false) | |
Construction. More... | |
~MeshFixPointOnEdge () | |
Destruction. More... | |
Public Member Functions inherited from MeshCore::MeshValidation | |
virtual bool | Fixup ()=0 |
This function attempts to change the mesh kernel to be valid according to the checked criterion: True is returned if the errors could be fixed, false otherwise. More... | |
MeshValidation (MeshKernel &rclB) | |
virtual | ~MeshValidation () |
The MeshFixPointOnEdge class removes points that lie on or close to an edge of a triangle.
MeshCore::MeshFixPointOnEdge::MeshFixPointOnEdge | ( | MeshKernel & | rclM, |
bool | fill = false |
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Construction.
MeshCore::MeshFixPointOnEdge::~MeshFixPointOnEdge | ( | ) |
Destruction.
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virtual |
Removes points that lie on edges of triangles.
Implements MeshCore::MeshValidation.
References MeshCore::MeshEvalPointOnEdge::Evaluate(), MeshCore::MeshEvalPointOnEdge::GetFacetIndices(), and MeshCore::MeshEvalPointOnEdge::GetPointIndices().
Referenced by Mesh::MeshObject::removePointsOnEdge().