The MeshFixPointOnEdge class removes points that lie on or close to an edge of a triangle. More...
#include <Degeneration.h>
Public Member Functions | |
| bool | Fixup () |
| Removes points that lie on edges of triangles. More... | |
| MeshFixPointOnEdge (MeshKernel &rclM, bool fill=false) | |
| Construction. More... | |
| ~MeshFixPointOnEdge () | |
| Destruction. More... | |
Public Member Functions inherited from MeshCore::MeshValidation | |
| virtual bool | Fixup ()=0 |
| This function attempts to change the mesh kernel to be valid according to the checked criterion: True is returned if the errors could be fixed, false otherwise. More... | |
| MeshValidation (MeshKernel &rclB) | |
| virtual | ~MeshValidation () |
The MeshFixPointOnEdge class removes points that lie on or close to an edge of a triangle.
| MeshCore::MeshFixPointOnEdge::MeshFixPointOnEdge | ( | MeshKernel & | rclM, |
| bool | fill = false |
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| ) |
Construction.
| MeshCore::MeshFixPointOnEdge::~MeshFixPointOnEdge | ( | ) |
Destruction.
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virtual |
Removes points that lie on edges of triangles.
Implements MeshCore::MeshValidation.
References MeshCore::MeshEvalPointOnEdge::Evaluate(), MeshCore::MeshEvalPointOnEdge::GetFacetIndices(), and MeshCore::MeshEvalPointOnEdge::GetPointIndices().
Referenced by Mesh::MeshObject::removePointsOnEdge().