#include <GLBuffer.h>
◆ OpenGLBuffer()
| OpenGLBuffer::OpenGLBuffer |
( |
GLenum |
type | ) |
|
◆ ~OpenGLBuffer()
| OpenGLBuffer::~OpenGLBuffer |
( |
| ) |
|
◆ allocate()
| void OpenGLBuffer::allocate |
( |
const void * |
data, |
|
|
int |
count |
|
) |
| |
◆ bind()
| bool OpenGLBuffer::bind |
( |
| ) |
|
◆ create()
| bool OpenGLBuffer::create |
( |
void |
| ) |
|
◆ destroy()
| void OpenGLBuffer::destroy |
( |
| ) |
|
◆ getBoundContext()
| uint32_t OpenGLBuffer::getBoundContext |
( |
| ) |
const |
◆ getBufferId()
| GLuint OpenGLBuffer::getBufferId |
( |
| ) |
const |
◆ isCreated()
| bool OpenGLBuffer::isCreated |
( |
| ) |
const |
◆ isVBOSupported()
| bool OpenGLBuffer::isVBOSupported |
( |
uint32_t |
ctx | ) |
|
|
static |
◆ release()
| void OpenGLBuffer::release |
( |
| ) |
|
◆ setCurrentContext()
| void OpenGLBuffer::setCurrentContext |
( |
uint32_t |
ctx | ) |
|
◆ size()
| int OpenGLBuffer::size |
( |
| ) |
const |
The documentation for this class was generated from the following files:
- FreeCAD/src/Gui/GLBuffer.h
- FreeCAD/src/Gui/GLBuffer.cpp