#include <GLBuffer.h>
◆ OpenGLBuffer()
OpenGLBuffer::OpenGLBuffer |
( |
GLenum |
type | ) |
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◆ ~OpenGLBuffer()
OpenGLBuffer::~OpenGLBuffer |
( |
| ) |
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◆ allocate()
void OpenGLBuffer::allocate |
( |
const void * |
data, |
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int |
count |
|
) |
| |
◆ bind()
bool OpenGLBuffer::bind |
( |
| ) |
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◆ create()
bool OpenGLBuffer::create |
( |
void |
| ) |
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◆ destroy()
void OpenGLBuffer::destroy |
( |
| ) |
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◆ getBoundContext()
uint32_t OpenGLBuffer::getBoundContext |
( |
| ) |
const |
◆ getBufferId()
GLuint OpenGLBuffer::getBufferId |
( |
| ) |
const |
◆ isCreated()
bool OpenGLBuffer::isCreated |
( |
| ) |
const |
◆ isVBOSupported()
bool OpenGLBuffer::isVBOSupported |
( |
uint32_t |
ctx | ) |
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|
static |
◆ release()
void OpenGLBuffer::release |
( |
| ) |
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◆ setCurrentContext()
void OpenGLBuffer::setCurrentContext |
( |
uint32_t |
ctx | ) |
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◆ size()
int OpenGLBuffer::size |
( |
| ) |
const |
The documentation for this class was generated from the following files:
- FreeCAD/src/Gui/GLBuffer.h
- FreeCAD/src/Gui/GLBuffer.cpp