#include <GLPainter.h>
◆ GLPainter()
◆ ~GLPainter()
| GLPainter::~GLPainter |
( |
| ) |
|
|
virtual |
◆ begin()
| bool GLPainter::begin |
( |
QPaintDevice * |
device | ) |
|
◆ drawLine()
| void GLPainter::drawLine |
( |
int |
x1, |
|
|
int |
y1, |
|
|
int |
x2, |
|
|
int |
y2 |
|
) |
| |
◆ drawPoint()
| void GLPainter::drawPoint |
( |
int |
x, |
|
|
int |
y |
|
) |
| |
◆ drawRect()
| void GLPainter::drawRect |
( |
int |
x, |
|
|
int |
y, |
|
|
int |
w, |
|
|
int |
h |
|
) |
| |
◆ end()
◆ isActive()
| bool GLPainter::isActive |
( |
| ) |
const |
◆ resetLineStipple()
| void GLPainter::resetLineStipple |
( |
| ) |
|
◆ resetLogicOp()
| void GLPainter::resetLogicOp |
( |
| ) |
|
◆ setColor()
| void GLPainter::setColor |
( |
float |
r, |
|
|
float |
g, |
|
|
float |
b, |
|
|
float |
a = 0 |
|
) |
| |
◆ setDrawBuffer()
| void GLPainter::setDrawBuffer |
( |
GLenum |
mode | ) |
|
◆ setLineStipple()
| void GLPainter::setLineStipple |
( |
GLint |
factor, |
|
|
GLushort |
pattern |
|
) |
| |
◆ setLineWidth()
| void GLPainter::setLineWidth |
( |
float |
w | ) |
|
◆ setLogicOp()
| void GLPainter::setLogicOp |
( |
GLenum |
mode | ) |
|
◆ setPointSize()
| void GLPainter::setPointSize |
( |
float |
s | ) |
|
The documentation for this class was generated from the following files:
- src/Gui/GLPainter.h
- src/Gui/GLPainter.cpp