App::PropertyPosition Class Reference
#include <PropertyGeo.h>
Public Member Functions | |
const char * getEditorName (void) const | |
Get the class name of the associated property editor item. More... | |
virtual Base::Unit getUnit () const | |
PropertyPosition () | |
A constructor. More... | |
virtual ~PropertyPosition () | |
A destructor. More... | |
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virtual Property * Copy (void) const override | |
Returns a new copy of the property (mainly for Undo/Redo and transactions) More... | |
virtual unsigned int getMemSize (void) const override | |
This method is used to get the size of objects It is not meant to have the exact size, it is more or less an estimation which runs fast! Is it two bytes or a GB? This method is defined in Base::Persistence. More... | |
void getPaths (std::vector< ObjectIdentifier > &paths) const override | |
Get valid paths for this property; used by auto completer. More... | |
virtual const boost::any getPathValue (const ObjectIdentifier &path) const override | |
Get value of property. More... | |
virtual PyObject * getPyObject (void) override | |
This method returns the Python wrapper for a C++ object. More... | |
virtual bool getPyPathValue (const ObjectIdentifier &path, Py::Object &res) const override | |
Get Python value of property. More... | |
const Base::Vector3d & getValue (void) const | |
This method returns a string representation of the property. More... | |
virtual void Paste (const Property &from) override | |
Paste the value from the property (mainly for Undo/Redo and transactions) More... | |
PropertyVector () | |
A constructor. More... | |
virtual void Restore (Base::XMLReader &reader) override | |
This method is used to restore properties from an XML document. More... | |
virtual void Save (Base::Writer &writer) const override | |
This method is used to save properties to an XML document. More... | |
virtual void setPyObject (PyObject *) override | |
void setValue (const Base::Vector3d &vec) | |
Sets the property. More... | |
void setValue (double x, double y, double z) | |
virtual ~PropertyVector () | |
A destructor. More... | |
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virtual void aboutToSetChildValue (Property &) | |
Called before a child property changing value. More... | |
virtual void afterRestore () | |
Called at the beginning of Document::afterRestore() More... | |
virtual App::ObjectIdentifier canonicalPath (const App::ObjectIdentifier &p) const | |
Convert p to a canonical representation of it. More... | |
PropertyContainer * getContainer (void) const | |
Get a pointer to the PropertyContainer derived class the property belongs to. More... | |
const char * getDocumentation (void) const | |
Get the documentation of this property. More... | |
std::string getFullName () const | |
const char * getGroup (void) const | |
Get the group of this property. More... | |
const char * getName (void) const | |
get the name of this property in the belonging container More... | |
unsigned long getStatus () const | |
return the status bits More... | |
short getType (void) const | |
Get the type of the property in the container. More... | |
virtual void hasSetChildValue (Property &) | |
Called when a child property has changed value. More... | |
bool isReadOnly () const | |
bool isSinglePrecision () const | |
Gets precision of properties using floating point numbers. More... | |
bool isTouched (void) const | |
Test if this property is touched. More... | |
virtual void onContainerRestored () | |
Called before calling DocumentObject::onDocumentRestored() More... | |
Property () | |
void purgeTouched (void) | |
Reset this property touched. More... | |
void setContainer (PropertyContainer *Father) | |
Is called by the framework to set the father (container) More... | |
virtual void setPathValue (const App::ObjectIdentifier &path, const boost::any &value) | |
Set value of property. More... | |
void setReadOnly (bool readOnly) | |
Sets property editable/grayed out in property editor. More... | |
void setSinglePrecision (bool single) | |
Sets precision of properties using floating point numbers to single, the default is double. More... | |
void setStatus (Status pos, bool on) | |
void setStatusValue (unsigned long status) | |
bool testStatus (Status pos) const | |
void touch () | |
Property status handling. More... | |
virtual ~Property () | |
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void dumpToStream (std::ostream &stream, int compression) | |
virtual Base::Type getTypeId (void) const | |
virtual void RestoreDocFile (Reader &) | |
This method is used to restore large amounts of data from a file In this method you simply stream in your SaveDocFile() saved data. More... | |
void restoreFromStream (std::istream &stream) | |
virtual void SaveDocFile (Writer &) const | |
This method is used to save large amounts of data to a binary file. More... | |
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BaseClass () | |
Construction. More... | |
bool isDerivedFrom (const Type type) const | |
virtual ~BaseClass () | |
Destruction. More... | |
Additional Inherited Members | |
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enum Status { Touched = 0, Immutable = 1, ReadOnly = 2, Hidden = 3, Transient = 4, MaterialEdit = 5, NoMaterialListEdit = 6, Output = 7, LockDynamic = 8, NoModify = 9, PartialTrigger = 10, NoRecompute = 11, Single = 12, Ordered = 13, EvalOnRestore = 14, PropStaticBegin = 21, PropDynamic = 21, PropNoPersist = 22, PropNoRecompute = 23, PropReadOnly = 24, PropTransient = 25, PropHidden = 26, PropOutput = 27, PropStaticEnd = 28, User1 = 28, User2 = 29, User3 = 30, User4 = 31 } | |
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static void destroy (Property *p) | |
For safe deleting of a dynamic property. More... | |
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static void * create (void) | |
static std::string encodeAttribute (const std::string &) | |
Encodes an attribute upon saving. More... | |
static Base::Type getClassTypeId (void) | |
static void init (void) | |
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static void * create (void) | |
static Type getClassTypeId (void) | |
static void init (void) | |
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virtual void aboutToSetValue (void) | |
Gets called by all setValue() methods before the value has changed. More... | |
virtual void hasSetValue (void) | |
Gets called by all setValue() methods after the value has changed. More... | |
virtual void verifyPath (const App::ObjectIdentifier &p) const | |
Verify a path for the current property. More... | |
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static void initSubclass (Base::Type &toInit, const char *ClassName, const char *ParentName, Type::instantiationMethod method=nullptr) | |
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std::bitset< 32 > StatusBits | |
Status bits of the property The first 8 bits are used for the base system the rest can be used in descendent classes to mark special statuses on the objects. More... | |
Constructor & Destructor Documentation
◆ PropertyPosition()
PropertyPosition::PropertyPosition | ( | ) |
A constructor.
A more elaborate description of the constructor.
◆ ~PropertyPosition()
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virtual |
A destructor.
A more elaborate description of the destructor.
Member Function Documentation
◆ getEditorName()
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virtual |
Get the class name of the associated property editor item.
Reimplemented from App::PropertyVector.
◆ getUnit()
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virtual |
Reimplemented from App::PropertyVector.
References Base::Unit::Length.
The documentation for this class was generated from the following files:
- src/App/PropertyGeo.h
- src/App/PropertyGeo.cpp