Stores all facets of the mesh data-structure. More...
#include <Elements.h>
Public Member Functions | |
Construction | |
MeshFacetArray (void) | |
constructor More... | |
MeshFacetArray (unsigned long ulSize) | |
constructor More... | |
~MeshFacetArray (void) | |
destructor More... | |
Flag state | |
| |
void SetFlag (MeshFacet::TFlagType tF) const | |
Sets the flag for all facets. More... | |
void ResetFlag (MeshFacet::TFlagType tF) const | |
Resets the flag for all facets. More... | |
void ResetInvalid (void) const | |
Sets all facets invalid. More... | |
void SetProperty (unsigned long ulVal) const | |
Sets the property for all facets. More... | |
MeshFacetArray & operator= (const MeshFacetArray &rclFAry) | |
void Erase (_TIterator pIter) | |
Removes the facet from the array the iterator points to. More... | |
void TransposeIndices (unsigned long ulOrig, unsigned long ulNew) | |
Checks and flips the point indices if needed. More... | |
void DecrementIndices (unsigned long ulIndex) | |
Decrements all point indices that are higher than ulIndex. More... | |
Detailed Description
Stores all facets of the mesh data-structure.
Constructor & Destructor Documentation
◆ MeshFacetArray() [1/2]
MeshCore::MeshFacetArray::MeshFacetArray | ( | void | ) |
constructor
◆ MeshFacetArray() [2/2]
MeshCore::MeshFacetArray::MeshFacetArray | ( | unsigned long | ulSize | ) |
constructor
◆ ~MeshFacetArray()
MeshCore::MeshFacetArray::~MeshFacetArray | ( | void | ) |
destructor
Member Function Documentation
◆ DecrementIndices()
void MeshFacetArray::DecrementIndices | ( | unsigned long | ulIndex | ) |
Decrements all point indices that are higher than ulIndex.
◆ Erase()
void MeshFacetArray::Erase | ( | _TIterator | pIter | ) |
Removes the facet from the array the iterator points to.
All neighbour indices of the other facets get adjusted.
◆ operator=()
MeshFacetArray & MeshFacetArray::operator= | ( | const MeshFacetArray & | rclFAry | ) |
◆ ResetFlag()
void MeshFacetArray::ResetFlag | ( | MeshFacet::TFlagType | tF | ) | const |
Resets the flag for all facets.
Referenced by MeshCore::MeshTopoAlgorithm::AdjustEdgesToCurvatureDirection(), and MeshCore::MeshAlgorithm::CheckBorderFacets().
◆ ResetInvalid()
void MeshFacetArray::ResetInvalid | ( | void | ) | const |
Sets all facets invalid.
Referenced by MeshCore::MeshRemoveNeedles::Fixup().
◆ SetFlag()
void MeshFacetArray::SetFlag | ( | MeshFacet::TFlagType | tF | ) | const |
Sets the flag for all facets.
Referenced by MeshCore::MeshAlgorithm::GetFacetBorders(), Mesh::MeshObject::splitEdges(), and MeshCore::MeshKernel::VisitNeighbourFacetsOverCorners().
◆ SetProperty()
void MeshFacetArray::SetProperty | ( | unsigned long | ulVal | ) | const |
Sets the property for all facets.
◆ TransposeIndices()
void MeshFacetArray::TransposeIndices | ( | unsigned long | ulOrig, |
unsigned long | ulNew | ||
) |
Checks and flips the point indices if needed.
- See also
- MeshFacet::Transpose().
The documentation for this class was generated from the following files:
- src/Mod/Mesh/App/Core/Elements.h
- src/Mod/Mesh/App/Core/Elements.cpp