draftguitools.gui_tool_utils Namespace Reference

Functions

def format_unit (exp, unit="mm")
 
def get_point (target, args, mobile=False, sym=False, workingplane=True, noTracker=False)
 
def get_support (mouseEvent=None)
 
def has_mod (args, mod)
 
def redraw_3d_view ()
 
def select_object (arg)
 
def set_mod (args, mod, state)
 
def set_working_plane_to_object_under_cursor (mouseEvent)
 
def set_working_plane_to_selected_object ()
 

Variables

def formatUnit = format_unit
 
def getPoint = get_point
 
def getSupport = get_support
 
def hasMod = has_mod
 
list MODALT = MODS[utils.get_param("modalt", 2)]
 
list MODCONSTRAIN = MODS[utils.get_param("modconstrain", 0)]
 
list MODS = ["shift", "ctrl", "alt"]
 
list MODSNAP = MODS[utils.get_param("modsnap", 1)]
 
def redraw3DView = redraw_3d_view
 
def selectObject = select_object
 
def setMod = set_mod
 
def setWorkingPlaneToObjectUnderCursor = set_working_plane_to_object_under_cursor
 
def setWorkingPlaneToSelectedObject = set_working_plane_to_selected_object
 

Function Documentation

◆ format_unit()

def draftguitools.gui_tool_utils.format_unit (   exp,
  unit = "mm" 
)
Return a formatting string to set a number to the correct unit.

◆ get_point()

def draftguitools.gui_tool_utils.get_point (   target,
  args,
  mobile = False,
  sym = False,
  workingplane = True,
  noTracker = False 
)
Return a constrained 3D point and its original point.

It is used by the Draft tools.

Parameters
----------
target: object (class)
    The target object with a `node` attribute. If this is present,
    return the last node, otherwise return `None`.

    In the Draft tools, `target` is essentially the same class
    of the Gui command, that is, `self`. Therefore, this method
    probably makes more sense as a class method.

args: Coin event
    The Coin event received from the 3D view.

mobile: bool, optional
    It defaults to `False`.
    If it is `True` the constraining occurs from the location of
    the mouse cursor when `Shift` is pressed; otherwise from the last
    entered point.

sym: bool, optional
    It defaults to `False`.
    If it is `True`, the x and y values always stay equal.

workingplane: bool, optional
    It defaults to `True`.
    If it is `False`, the point won't be projected on the currently
    active working plane.

noTracker: bool, optional
    It defaults to `False`.
    If it is `True`, the tracking line will not be displayed.

Returns
-------
CoinPoint, Base::Vector3, str
    It returns a tuple with some information.

    The first is the Coin point returned by `Snapper.snap`
    or by the `ActiveView`; the second is that same point
    turned into an `App.Vector`,
    and the third is some information of the point
    returned by the `Snapper` or by the `ActiveView`.

References draftguitools.gui_tool_utils.hasMod.

◆ get_support()

def draftguitools.gui_tool_utils.get_support (   mouseEvent = None)
Return the supporting object and set the working plane.

It saves the current working plane, then sets it to the selected object.

Parameters
----------
mouseEvent: Coin event, optional
    It defaults to `None`.
    Coin event with the mouse, that is, a click.

    If there is a mouse event it calls
    `set_working_plane_to_object_under_cursor`.
    Otherwise, it calls `set_working_plane_to_selected_object`.

Returns
-------
None
    If there was a mouse event, but there was nothing under the cursor.
    Or if the working plane is not `weak`.
    Or if there was an exception with aligning the working plane
    to the component under the cursor.
    Or if more than one object was selected.
    Or if the selected object has many subelements.
    Or if the single subelement is not a `'Face'`.

Coin info
    If there was a mouse event, the `getObjectInfo`
    of the object under the cursor.

App::DocumentObject
    If there was no mouse event, the single selected object
    that contains the single selected face that was used
    to align the working plane.

References draftguitools.gui_tool_utils.setWorkingPlaneToObjectUnderCursor, and draftguitools.gui_tool_utils.setWorkingPlaneToSelectedObject.

◆ has_mod()

def draftguitools.gui_tool_utils.has_mod (   args,
  mod 
)
Check if args has a specific modifier.

Parameters
----------
args: Coin event
    The Coin event received from the 3D view.

mod: str
    A string indicating the modifier, either `'shift'`, `'ctrl'`,
    or `'alt'`.

Returns
-------
bool
    It returns `args["ShiftDown"]`, `args["CtrlDown"]`,
    or `args["AltDown"]`, depending on the passed value of `mod`.

◆ redraw_3d_view()

def draftguitools.gui_tool_utils.redraw_3d_view ( )
Force a redraw of 3D view or do nothing if it fails.

◆ select_object()

def draftguitools.gui_tool_utils.select_object (   arg)
Handle the selection of objects depending on buttons pressed.

This is a scene event handler, to be called from the Draft tools
when they need to select an object.
::
    self.call = self.view.addEventCallback("SoEvent", select_object)

Parameters
----------
arg: Coin event
    The Coin event received from the 3D view.

    If it is of type Keyboard and the `ESCAPE` key, it runs the `finish`
    method of the active command.

    If it is of type Mouse button and `BUTTON1` press,
    it captures the position of the cursor (x, y)
    and the object below that cursor to add it to the active selection;
    then it runs the `proceed` method of the active command
    to continue with the command's logic.

◆ set_mod()

def draftguitools.gui_tool_utils.set_mod (   args,
  mod,
  state 
)
Set a specific modifier state in args.

Parameters
----------
args: Coin event
    The Coin event received from the 3D view.

mod: str
    A string indicating the modifier, either `'shift'`, `'ctrl'`,
    or `'alt'`.

state: bool
    The boolean value of `state` is assigned to `args["ShiftDown"]`,
    `args["CtrlDown"]`, or `args["AltDown"]`
    depending on `mod`.

◆ set_working_plane_to_object_under_cursor()

def draftguitools.gui_tool_utils.set_working_plane_to_object_under_cursor (   mouseEvent)
Set the working plane to the object under the cursor.

It tests for an object under the cursor.
If it is found, it checks whether a `'face'` or `'curve'` component
is selected in the object's `Shape`.
Then it tries to align the working plane to that face or curve.

The working plane is only aligned to the face if
the working plane is not `'weak'`.

Parameters
----------
mouseEvent: Coin event
    Coin event with the mouse, that is, a click.

Returns
-------
None
    If no object was found in the 3D view under the cursor.
    Or if the working plane is not `weak`.
    Or if there was an exception with aligning the working plane
    to the component under the cursor.

Coin info
    The `getObjectInfo` of the object under the cursor.

◆ set_working_plane_to_selected_object()

def draftguitools.gui_tool_utils.set_working_plane_to_selected_object ( )
Set the working plane to the selected object's face.

The working plane is only aligned to the face if
the working plane is `'weak'`.

Returns
-------
None
    If more than one object was selected.
    Or if the selected object has many subelements.
    Or if the single subelement is not a `'Face'`.

App::DocumentObject
    The single object that contains a single selected face.

Variable Documentation

◆ formatUnit

def draftguitools.gui_tool_utils.formatUnit = format_unit

◆ getPoint

def draftguitools.gui_tool_utils.getPoint = get_point

◆ getSupport

def draftguitools.gui_tool_utils.getSupport = get_support

◆ hasMod

def draftguitools.gui_tool_utils.hasMod = has_mod

◆ MODALT

list draftguitools.gui_tool_utils.MODALT = MODS[utils.get_param("modalt", 2)]

◆ MODCONSTRAIN

list draftguitools.gui_tool_utils.MODCONSTRAIN = MODS[utils.get_param("modconstrain", 0)]

◆ MODS

list draftguitools.gui_tool_utils.MODS = ["shift", "ctrl", "alt"]

◆ MODSNAP

list draftguitools.gui_tool_utils.MODSNAP = MODS[utils.get_param("modsnap", 1)]

◆ redraw3DView

def draftguitools.gui_tool_utils.redraw3DView = redraw_3d_view

◆ selectObject

def draftguitools.gui_tool_utils.selectObject = select_object

◆ setMod

def draftguitools.gui_tool_utils.setMod = set_mod

◆ setWorkingPlaneToObjectUnderCursor

def draftguitools.gui_tool_utils.setWorkingPlaneToObjectUnderCursor = set_working_plane_to_object_under_cursor

◆ setWorkingPlaneToSelectedObject

def draftguitools.gui_tool_utils.setWorkingPlaneToSelectedObject = set_working_plane_to_selected_object