class SoFCIndexedFaceSet
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#include <SoFCIndexedFaceSet.h>
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| void | doAction (SoAction *action) |
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| void | drawCoords (const SoGLCoordinateElement *const vertexlist, const int32_t *vertexindices, int numindices, const SbVec3f *normals, const int32_t *normalindices, SoMaterialBundle *materials, const int32_t *matindices, const int32_t binding, const SoTextureCoordinateBundle *const texcoords, const int32_t *texindices) |
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| void | drawFaces (SoGLRenderAction *action) |
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| virtual void | GLRender (SoGLRenderAction *action) |
| | Either renders the complete mesh or only a subset of the points. More...
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| virtual | ~SoFCIndexedFaceSet () |
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class SoFCIndexedFaceSet
The SoFCIndexedFaceSet class is designed to optimize redrawing a mesh during user interaction.
- Author
- Werner Mayer
◆ SoFCIndexedFaceSet()
| SoFCIndexedFaceSet::SoFCIndexedFaceSet |
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◆ ~SoFCIndexedFaceSet()
| virtual MeshGui::SoFCIndexedFaceSet::~SoFCIndexedFaceSet |
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protectedvirtual |
◆ doAction()
| void SoFCIndexedFaceSet::doAction |
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SoAction * |
action | ) |
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protected |
◆ drawCoords()
| void SoFCIndexedFaceSet::drawCoords |
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const SoGLCoordinateElement *const |
vertexlist, |
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const int32_t * |
vertexindices, |
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int |
numindices, |
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const SbVec3f * |
normals, |
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const int32_t * |
normalindices, |
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SoMaterialBundle * |
materials, |
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const int32_t * |
matindices, |
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const int32_t |
binding, |
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const SoTextureCoordinateBundle *const |
texcoords, |
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const int32_t * |
texindices |
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protected |
◆ drawFaces()
◆ GLRender()
◆ initClass()
| void SoFCIndexedFaceSet::initClass |
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static |
◆ invalidate()
| void SoFCIndexedFaceSet::invalidate |
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◆ renderTriangleLimit
| unsigned int MeshGui::SoFCIndexedFaceSet::renderTriangleLimit |
◆ updateGLArray
| SoSFBool MeshGui::SoFCIndexedFaceSet::updateGLArray |
The documentation for this class was generated from the following files:
- src/Mod/Mesh/Gui/SoFCIndexedFaceSet.h
- src/Mod/Mesh/Gui/SoFCIndexedFaceSet.cpp