draftmake.make_patharray Namespace Reference

Functions

def make_path_array (base_object, path_object, count=4, extra=App.Vector(0, 0, 0), subelements=None, align=False, align_mode="Original", tan_vector=App.Vector(1, 0, 0), force_vertical=False, vertical_vector=App.Vector(0, 0, 1), use_link=True)
 
def makePathArray (baseobject, pathobject, count, xlate=None, align=False, pathobjsubs=[], use_link=False)
 

Function Documentation

◆ make_path_array()

def draftmake.make_patharray.make_path_array (   base_object,
  path_object,
  count = 4,
  extra = App.Vector(0, 0, 0),
  subelements = None,
  align = False,
  align_mode = "Original",
  tan_vector = App.Vector(1, 0, 0),
  force_vertical = False,
  vertical_vector = App.Vector(0, 0, 1),
  use_link = True 
)
Make a Draft PathArray object.

Distribute copies of a `base_object` along `path_object`
or `subelements` from `path_object`.

Parameters
----------
base_object: Part::Feature or str
    Any of object that has a `Part::TopoShape` that can be duplicated.
    This means most 2D and 3D objects produced with any workbench.
    If it is a string, it must be the `Label` of that object.
    Since a label is not guaranteed to be unique in a document,
    it will use the first object found with this label.

path_object: Part::Feature or str
    Path object like a polyline, B-Spline, or bezier curve that should
    contain edges.
    Just like `base_object` it can also be `Label`.

count: int, float, optional
    It defaults to 4.
    Number of copies to create along the `path_object`.
    It must be at least 2.
    If a `float` is provided, it will be truncated by `int(count)`.

extra: Base.Vector3, optional
    It defaults to `App.Vector(0, 0, 0)`.
    It translates each copy by the value of `extra`.
    This is useful to adjust for the difference between shape centre
    and shape reference point.

subelements: list or tuple of str, optional
    It defaults to `None`.
    It should be a list of names of edges that must exist in `path_object`.
    Then the path array will be created along these edges only,
    and not the entire `path_object`.
    ::
        subelements = ['Edge1', 'Edge2']

    The edges must be contiguous, meaning that it is not allowed to
    input `'Edge1'` and `'Edge3'` if they do not touch each other.

    A single string value is also allowed.
    ::
        subelements = 'Edge1'

align: bool, optional
    It defaults to `False`.
    If it is `True` it will align `base_object` to tangent, normal,
    or binormal to the `path_object`, depending on the value
    of `tan_vector`.

align_mode: str, optional
    It defaults to `'Original'` which is the traditional alignment.
    It can also be `'Frenet'` or `'Tangent'`.

    - Original. It does not calculate curve normal.
      `X` is curve tangent, `Y` is normal parameter, Z is the cross
      product `X` x `Y`.
    - Frenet. It defines a local coordinate system along the path.
      `X` is tanget to curve, `Y` is curve normal, `Z` is curve binormal.
      If normal cannot be computed, for example, in a straight path,
      a default is used.
    - Tangent. It is similar to `'Original'` but includes a pre-rotation
      to align the base object's `X` to the value of `tan_vector`,
      then `X` follows curve tangent.

tan_vector: Base::Vector3, optional
    It defaults to `App.Vector(1, 0, 0)` or the +X axis.
    It aligns the tangent of the path to this local unit vector
    of the object.

force_vertical: Base::Vector3, optional
    It defaults to `False`.
    If it is `True`, the value of `vertical_vector`
    will be used when `align_mode` is `'Original'` or `'Tangent'`.

vertical_vector: Base::Vector3, optional
    It defaults to `App.Vector(0, 0, 1)` or the +Z axis.
    It will force this vector to be the vertical direction
    when `force_vertical` is `True`.

use_link: bool, optional
    It defaults to `True`, in which case the copies are `App::Link`
    elements. Otherwise, the copies are shape copies which makes
    the resulting array heavier.

Returns
-------
Part::FeaturePython
    The scripted object of type `'PathArray'`.
    Its `Shape` is a compound of the copies of the original object.

None
    If there is a problem it will return `None`.

Referenced by draftmake.make_patharray.makePathArray().

◆ makePathArray()

def draftmake.make_patharray.makePathArray (   baseobject,
  pathobject,
  count,
  xlate = None,
  align = False,
  pathobjsubs = [],
  use_link = False 
)
Create PathArray. DEPRECATED. Use 'make_path_array'.

References draftmake.make_patharray.make_path_array().