draftmake.make_patharray Namespace Reference
Functions | |
| def | make_path_array (base_object, path_object, count=4, extra=App.Vector(0, 0, 0), subelements=None, align=False, align_mode="Original", tan_vector=App.Vector(1, 0, 0), force_vertical=False, vertical_vector=App.Vector(0, 0, 1), use_link=True) |
| def | makePathArray (baseobject, pathobject, count, xlate=None, align=False, pathobjsubs=[], use_link=False) |
Function Documentation
◆ make_path_array()
| def draftmake.make_patharray.make_path_array | ( | base_object, | |
| path_object, | |||
count = 4, |
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extra = App.Vector(0, 0, 0), |
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subelements = None, |
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align = False, |
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align_mode = "Original", |
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tan_vector = App.Vector(1, 0, 0), |
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force_vertical = False, |
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vertical_vector = App.Vector(0, 0, 1), |
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use_link = True |
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| ) |
Make a Draft PathArray object.
Distribute copies of a `base_object` along `path_object`
or `subelements` from `path_object`.
Parameters
----------
base_object: Part::Feature or str
Any of object that has a `Part::TopoShape` that can be duplicated.
This means most 2D and 3D objects produced with any workbench.
If it is a string, it must be the `Label` of that object.
Since a label is not guaranteed to be unique in a document,
it will use the first object found with this label.
path_object: Part::Feature or str
Path object like a polyline, B-Spline, or bezier curve that should
contain edges.
Just like `base_object` it can also be `Label`.
count: int, float, optional
It defaults to 4.
Number of copies to create along the `path_object`.
It must be at least 2.
If a `float` is provided, it will be truncated by `int(count)`.
extra: Base.Vector3, optional
It defaults to `App.Vector(0, 0, 0)`.
It translates each copy by the value of `extra`.
This is useful to adjust for the difference between shape centre
and shape reference point.
subelements: list or tuple of str, optional
It defaults to `None`.
It should be a list of names of edges that must exist in `path_object`.
Then the path array will be created along these edges only,
and not the entire `path_object`.
::
subelements = ['Edge1', 'Edge2']
The edges must be contiguous, meaning that it is not allowed to
input `'Edge1'` and `'Edge3'` if they do not touch each other.
A single string value is also allowed.
::
subelements = 'Edge1'
align: bool, optional
It defaults to `False`.
If it is `True` it will align `base_object` to tangent, normal,
or binormal to the `path_object`, depending on the value
of `tan_vector`.
align_mode: str, optional
It defaults to `'Original'` which is the traditional alignment.
It can also be `'Frenet'` or `'Tangent'`.
- Original. It does not calculate curve normal.
`X` is curve tangent, `Y` is normal parameter, Z is the cross
product `X` x `Y`.
- Frenet. It defines a local coordinate system along the path.
`X` is tanget to curve, `Y` is curve normal, `Z` is curve binormal.
If normal cannot be computed, for example, in a straight path,
a default is used.
- Tangent. It is similar to `'Original'` but includes a pre-rotation
to align the base object's `X` to the value of `tan_vector`,
then `X` follows curve tangent.
tan_vector: Base::Vector3, optional
It defaults to `App.Vector(1, 0, 0)` or the +X axis.
It aligns the tangent of the path to this local unit vector
of the object.
force_vertical: Base::Vector3, optional
It defaults to `False`.
If it is `True`, the value of `vertical_vector`
will be used when `align_mode` is `'Original'` or `'Tangent'`.
vertical_vector: Base::Vector3, optional
It defaults to `App.Vector(0, 0, 1)` or the +Z axis.
It will force this vector to be the vertical direction
when `force_vertical` is `True`.
use_link: bool, optional
It defaults to `True`, in which case the copies are `App::Link`
elements. Otherwise, the copies are shape copies which makes
the resulting array heavier.
Returns
-------
Part::FeaturePython
The scripted object of type `'PathArray'`.
Its `Shape` is a compound of the copies of the original object.
None
If there is a problem it will return `None`.
Referenced by draftmake.make_patharray.makePathArray().
◆ makePathArray()
| def draftmake.make_patharray.makePathArray | ( | baseobject, | |
| pathobject, | |||
| count, | |||
xlate = None, |
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align = False, |
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pathobjsubs = [], |
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use_link = False |
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| ) |
Create PathArray. DEPRECATED. Use 'make_path_array'.
References draftmake.make_patharray.make_path_array().
1.8.17