Functions | |
def | autogroup (obj) |
def | dim_dash (p1, p2) |
def | dim_symbol (symbol=None, invert=False) |
def | format_object (target, origin=None) |
def | get_3d_view () |
def | get_selection (gui=App.GuiUp) |
def | get_selection_ex (gui=App.GuiUp) |
def | load_texture (filename, size=None, gui=App.GuiUp) |
def | remove_hidden (objectslist) |
def | select (objs=None, gui=App.GuiUp) |
Variables | |
def | dimDash = dim_dash |
def | dimSymbol = dim_symbol |
def | formatObject = format_object |
def | get3DView = get_3d_view |
def | getSelection = get_selection |
def | getSelectionEx = get_selection_ex |
def | loadTexture = load_texture |
def | removeHidden = remove_hidden |
Function Documentation
◆ autogroup()
def draftutils.gui_utils.autogroup | ( | obj | ) |
Add a given object to the defined Draft autogroup, if applicable. This function only works if the graphical interface is available. It checks that the `App.draftToolBar` class is available, which contains the group to use to automatically store new created objects. Originally, it worked with standard groups (`App::DocumentObjectGroup`), and Arch Workbench containers like `'Site'`, `'Building'`, `'Floor'`, and `'BuildingPart'`. Now it works with Draft Layers. Parameters ---------- obj: App::DocumentObject Any type of object that will be stored in the group.
◆ dim_dash()
def draftutils.gui_utils.dim_dash | ( | p1, | |
p2 | |||
) |
Return a SoSeparator with a line used to make dimension dashes. It is used by `dim_symbol` to create line end symbols like `'Tick-2'`, `'DimOvershoot'`, and `'ExtOvershoot'` dashes. Parameters ---------- p1: tuple of three floats or Base::Vector3 A point to define a line vertex. p2: tuple of three floats or Base::Vector3 A point to define a line vertex. Returns ------- Coin.SoSeparator A Coin object with a `SoLineSet` created from `p1` and `p2` as vertices.
◆ dim_symbol()
def draftutils.gui_utils.dim_symbol | ( | symbol = None , |
|
invert = False |
|||
) |
Return the specified dimension symbol. Parameters ---------- symbol: int, optional It defaults to `None`, in which it gets the value from the parameter database, `get_param("dimsymbol", 0)`. A numerical value defines different markers * 0, `SoSphere` * 1, `SoMarkerSet` with a circle * 2, `SoSeparator` with a `soCone` * 3, `SoSeparator` with a `SoFaceSet` * 4, `SoSeparator` with a `SoLineSet`, calling `dim_dash` * Otherwise, `SoSphere` invert: bool, optional It defaults to `False`. If it is `True` and `symbol=2`, the cone will be rotated -90 degrees around the Z axis, otherwise the rotation is positive, +90 degrees. Returns ------- Coin.SoNode A `Coin.SoSphere`, or `Coin.SoMarkerSet` (circle), or `Coin.SoSeparator` (cone, face, line) that will be used as a dimension symbol.
References draftutils.gui_utils.dimDash.
◆ format_object()
def draftutils.gui_utils.format_object | ( | target, | |
origin = None |
|||
) |
Apply visual properties from the Draft toolbar or another object. This function only works if the graphical interface is available as the visual properties are attributes of the view provider (`obj.ViewObject`). Parameters ---------- target: App::DocumentObject Any type of scripted object. This object will adopt the applicable visual properties, `FontSize`, `TextColor`, `LineWidth`, `PointColor`, `LineColor`, and `ShapeColor`, defined in the Draft toolbar (`Gui.draftToolBar`) or will adopt the properties from the `origin` object. The `target` is also placed in the construction group if the construction mode in the Draft toolbar is active. origin: App::DocumentObject, optional It defaults to `None`. If it exists, it will provide the visual properties to assign to `target`, with the exception of `BoundingBox`, `Proxy`, `RootNode` and `Visibility`.
◆ get_3d_view()
def draftutils.gui_utils.get_3d_view | ( | ) |
Return the current 3D view. Returns ------- Gui::View3DInventor Return the current `ActiveView` in the active document, or the first `Gui::View3DInventor` view found. Return `None` if the graphical interface is not available.
◆ get_selection()
def draftutils.gui_utils.get_selection | ( | gui = App.GuiUp | ) |
Return the current selected objects. This function only works if the graphical interface is available as the selection module only works on the 3D view. It wraps around `Gui.Selection.getSelection` Parameters ---------- gui: bool, optional It defaults to the value of `App.GuiUp`, which is `True` when the interface exists, and `False` otherwise. This value can be set to `False` to simulate when the interface is not available. Returns ------- list of App::DocumentObject Returns a list of objects in the current selection. It can be an empty list if no object is selected. If the interface is not available, it returns `None`.
◆ get_selection_ex()
def draftutils.gui_utils.get_selection_ex | ( | gui = App.GuiUp | ) |
Return the current selected objects together with their subelements. This function only works if the graphical interface is available as the selection module only works on the 3D view. It wraps around `Gui.Selection.getSelectionEx` Parameters ---------- gui: bool, optional It defaults to the value of `App.GuiUp`, which is `True` when the interface exists, and `False` otherwise. This value can be set to `False` to simulate when the interface is not available. Returns ------- list of Gui::SelectionObject Returns a list of `Gui::SelectionObject` in the current selection. It can be an empty list if no object is selected. If the interface is not available, it returns `None`. Selection objects ----------------- One `Gui::SelectionObject` has attributes that indicate which specific subelements, that is, vertices, wires, and faces, were selected. This can be useful to operate on the subelements themselves. If `G` is a `Gui::SelectionObject` * `G.Object` is the selected object * `G.ObjectName` is the name of the selected object * `G.HasSubObjects` is `True` if there are subelements in the selection * `G.SubObjects` is a tuple of the subelements' shapes * `G.SubElementNames` is a tuple of the subelements' names `SubObjects` and `SubElementNames` should be empty tuples if `HasSubObjects` is `False`.
◆ load_texture()
def draftutils.gui_utils.load_texture | ( | filename, | |
size = None , |
|||
gui = App.GuiUp |
|||
) |
Return a Coin.SoSFImage to use as a texture for a 2D plane. This function only works if the graphical interface is available as the visual properties that can be applied to a shape are attributes of the view provider (`obj.ViewObject`). Parameters ---------- filename: str A path to a pixel image file (PNG) that can be used as a texture on the face of an object. size: tuple of two int, or a single int, optional It defaults to `None`. If a tuple is given, the two values define the width and height in pixels to which the loaded image will be scaled. If it is a single value, it is used for both dimensions. If it is `None`, the size will be determined from the `QImage` created from `filename`. CURRENTLY the input `size` parameter IS NOT USED. It always uses the `QImage` to determine this information. gui: bool, optional It defaults to the value of `App.GuiUp`, which is `True` when the interface exists, and `False` otherwise. This value can be set to `False` to simulate when the interface is not available. Returns ------- coin.SoSFImage An image object with the appropriate size, number of components (grayscale, grayscale and transparency, color, color and transparency), and byte data. It returns `None` if the interface is not available, or if there is a problem creating the image.
◆ remove_hidden()
def draftutils.gui_utils.remove_hidden | ( | objectslist | ) |
Return only the visible objects in the list. This function only works if the graphical interface is available as the `Visibility` attribute is a property of the view provider (`obj.ViewObject`). Parameters ---------- objectslist: list of App::DocumentObject List of any type of object. Returns ------- list Return a copy of the input list without those objects for which `obj.ViewObject.Visibility` is `False`. If the graphical interface is not loaded the returned list is just a copy of the input list.
◆ select()
def draftutils.gui_utils.select | ( | objs = None , |
|
gui = App.GuiUp |
|||
) |
Unselects everything and selects only the given list of objects. This function only works if the graphical interface is available as the selection module only works on the 3D view. Parameters ---------- objs: list of App::DocumentObject, optional It defaults to `None`. Any type of scripted object. It may be a list of objects or a single object. gui: bool, optional It defaults to the value of `App.GuiUp`, which is `True` when the interface exists, and `False` otherwise. This value can be set to `False` to simulate when the interface is not available.
Variable Documentation
◆ dimDash
def draftutils.gui_utils.dimDash = dim_dash |
Referenced by draftutils.gui_utils.dim_symbol().
◆ dimSymbol
def draftutils.gui_utils.dimSymbol = dim_symbol |
◆ formatObject
def draftutils.gui_utils.formatObject = format_object |
◆ get3DView
def draftutils.gui_utils.get3DView = get_3d_view |
◆ getSelection
def draftutils.gui_utils.getSelection = get_selection |
◆ getSelectionEx
def draftutils.gui_utils.getSelectionEx = get_selection_ex |
◆ loadTexture
def draftutils.gui_utils.loadTexture = load_texture |
◆ removeHidden
def draftutils.gui_utils.removeHidden = remove_hidden |