Cross(const Vector3< _Precision > &rcVct) const | Base::Vector3< _Precision > | |
DistanceToLine(const Vector3 &rclBase, const Vector3 &rclDirect) const | Base::Vector3< _Precision > | |
DistanceToLineSegment(const Vector3 &rclP1, const Vector3 &rclP2) const | Base::Vector3< _Precision > | |
DistanceToPlane(const Vector3 &rclBase, const Vector3 &rclNorm) const | Base::Vector3< _Precision > | |
Dot(const Vector3< _Precision > &rcVct) const | Base::Vector3< _Precision > | |
epsilon() | Base::Vector3< _Precision > | static |
GetAngle(const Vector3 &rcVect) const | Base::Vector3< _Precision > | |
IsEqual(const Vector3 &rclPnt, _Precision tol) const | Base::Vector3< _Precision > | |
IsNull() const | Base::Vector3< _Precision > | |
IsOnLineSegment(const Vector3< _Precision > &startVct, const Vector3< _Precision > &endVct) const | Base::Vector3< _Precision > | |
Length() const | Base::Vector3< _Precision > | |
Move(_Precision fX, _Precision fY, _Precision fZ) | Base::Vector3< _Precision > | |
MoveX(_Precision f) | Base::Vector3< _Precision > | |
MoveY(_Precision f) | Base::Vector3< _Precision > | |
MoveZ(_Precision f) | Base::Vector3< _Precision > | |
Normalize() | Base::Vector3< _Precision > | |
num_type typedef | Base::Vector3< _Precision > | |
operator!=(const Vector3< _Precision > &rcVct) const | Base::Vector3< _Precision > | |
operator%(const Vector3< _Precision > &rcVct) const | Base::Vector3< _Precision > | |
operator&(const Vector3< _Precision > &rcVct) const | Base::Vector3< _Precision > | |
operator*(_Precision fScale) const | Base::Vector3< _Precision > | |
operator*(const Vector3< _Precision > &rcVct) const | Base::Vector3< _Precision > | |
operator*=(_Precision fScale) | Base::Vector3< _Precision > | |
operator+(const Vector3< _Precision > &rcVct) const | Base::Vector3< _Precision > | |
operator+=(const Vector3< _Precision > &rcVct) | Base::Vector3< _Precision > | |
operator-(const Vector3< _Precision > &rcVct) const | Base::Vector3< _Precision > | |
operator-() const | Base::Vector3< _Precision > | |
operator-=(const Vector3< _Precision > &rcVct) | Base::Vector3< _Precision > | |
operator/(_Precision fDiv) const | Base::Vector3< _Precision > | |
operator/=(_Precision fDiv) | Base::Vector3< _Precision > | |
operator=(const Vector3< _Precision > &v)=default | Base::Vector3< _Precision > | |
operator=(Vector3< _Precision > &&v)=default | Base::Vector3< _Precision > | |
operator==(const Vector3< _Precision > &rcVct) const | Base::Vector3< _Precision > | |
operator[](unsigned short usIndex) | Base::Vector3< _Precision > | |
operator[](unsigned short usIndex) const | Base::Vector3< _Precision > | |
Perpendicular(const Vector3 &rclBase, const Vector3 &rclDir) const | Base::Vector3< _Precision > | |
ProjectToLine(const Vector3 &rclPoint, const Vector3 &rclLine) | Base::Vector3< _Precision > | |
ProjectToPlane(const Vector3 &rclBase, const Vector3 &rclNorm) | Base::Vector3< _Precision > | |
ProjectToPlane(const Vector3 &rclBase, const Vector3 &rclNorm, Vector3 &rclProj) const | Base::Vector3< _Precision > | |
RotateX(_Precision f) | Base::Vector3< _Precision > | |
RotateY(_Precision f) | Base::Vector3< _Precision > | |
RotateZ(_Precision f) | Base::Vector3< _Precision > | |
Scale(_Precision fX, _Precision fY, _Precision fZ) | Base::Vector3< _Precision > | |
ScaleX(_Precision f) | Base::Vector3< _Precision > | |
ScaleY(_Precision f) | Base::Vector3< _Precision > | |
ScaleZ(_Precision f) | Base::Vector3< _Precision > | |
Set(_Precision fX, _Precision fY, _Precision fZ) | Base::Vector3< _Precision > | |
Sqr() const | Base::Vector3< _Precision > | |
traits_type typedef | Base::Vector3< _Precision > | |
TransformToCoordinateSystem(const Vector3 &rclBase, const Vector3 &rclDirX, const Vector3 &rclDirY) | Base::Vector3< _Precision > | |
Vector3(_Precision fx=0.0, _Precision fy=0.0, _Precision fz=0.0) | Base::Vector3< _Precision > | explicit |
Vector3(const Vector3< _Precision > &v)=default | Base::Vector3< _Precision > | |
Vector3(Vector3< _Precision > &&v)=default | Base::Vector3< _Precision > | |
x | Base::Vector3< _Precision > | |
y | Base::Vector3< _Precision > | |
z | Base::Vector3< _Precision > | |
~Vector3()=default | Base::Vector3< _Precision > | |