MeshCore::MeshTopoAlgorithm Member List

This is the complete list of members for MeshCore::MeshTopoAlgorithm, including all inherited members.

AdjustEdgesToCurvatureDirection()MeshCore::MeshTopoAlgorithm
BeginCache()MeshCore::MeshTopoAlgorithm
Cleanup()MeshCore::MeshTopoAlgorithm
CollapseEdge(FacetIndex ulFacetPos, FacetIndex ulNeighbour)MeshCore::MeshTopoAlgorithm
CollapseEdge(const EdgeCollapse &ec)MeshCore::MeshTopoAlgorithm
CollapseFacet(FacetIndex ulFacetPos)MeshCore::MeshTopoAlgorithm
CollapseVertex(const VertexCollapse &vc)MeshCore::MeshTopoAlgorithm
DelaunayFlip(float fMaxAngle)MeshCore::MeshTopoAlgorithm
DelaunayFlip()MeshCore::MeshTopoAlgorithm
EndCache()MeshCore::MeshTopoAlgorithm
FillupHoles(unsigned long length, int level, AbstractPolygonTriangulator &, std::list< std::vector< PointIndex > > &aFailed)MeshCore::MeshTopoAlgorithm
FillupHoles(int level, AbstractPolygonTriangulator &, const std::list< std::vector< PointIndex > > &aBorders, std::list< std::vector< PointIndex > > &aFailed)MeshCore::MeshTopoAlgorithm
FindComponents(unsigned long count, std::vector< FacetIndex > &aInds)MeshCore::MeshTopoAlgorithm
FindHoles(unsigned long length, std::list< std::vector< PointIndex > > &aBorders) constMeshCore::MeshTopoAlgorithm
FlipNormals()MeshCore::MeshTopoAlgorithm
HarmonizeNormals()MeshCore::MeshTopoAlgorithm
InsertVertex(FacetIndex ulFacetPos, const Base::Vector3f &rclPoint)MeshCore::MeshTopoAlgorithm
InsertVertexAndSwapEdge(FacetIndex ulFacetPos, const Base::Vector3f &rclPoint, float fMaxAngle)MeshCore::MeshTopoAlgorithm
IsCollapseEdgeLegal(const EdgeCollapse &ec) constMeshCore::MeshTopoAlgorithm
IsSwapEdgeLegal(FacetIndex ulFacetPos, FacetIndex ulNeighbour) constMeshCore::MeshTopoAlgorithm
MeshTopoAlgorithm(MeshKernel &rclM)MeshCore::MeshTopoAlgorithm
OptimizeTopology(float fMaxAngle)MeshCore::MeshTopoAlgorithm
OptimizeTopology()MeshCore::MeshTopoAlgorithm
RemoveComponents(unsigned long count)MeshCore::MeshTopoAlgorithm
RemoveCorruptedFacet(FacetIndex index)MeshCore::MeshTopoAlgorithm
RemoveDegeneratedFacet(FacetIndex index)MeshCore::MeshTopoAlgorithm
ShouldSwapEdge(FacetIndex ulFacetPos, FacetIndex ulNeighbour, float fMaxAngle) constMeshCore::MeshTopoAlgorithm
SnapVertex(FacetIndex ulFacetPos, const Base::Vector3f &rP)MeshCore::MeshTopoAlgorithm
SplitEdge(FacetIndex ulFacetPos, FacetIndex ulNeighbour, const Base::Vector3f &rP)MeshCore::MeshTopoAlgorithm
SplitFacet(FacetIndex ulFacetPos, const Base::Vector3f &rP1, const Base::Vector3f &rP2)MeshCore::MeshTopoAlgorithm
SplitOpenEdge(FacetIndex ulFacetPos, unsigned short uSide, const Base::Vector3f &rP)MeshCore::MeshTopoAlgorithm
SwapEdge(FacetIndex ulFacetPos, FacetIndex ulNeighbour)MeshCore::MeshTopoAlgorithm
SwapEdgeBenefit(FacetIndex f, int e) constMeshCore::MeshTopoAlgorithm
~MeshTopoAlgorithm()MeshCore::MeshTopoAlgorithmvirtual