| AdjustEdgesToCurvatureDirection() | MeshCore::MeshTopoAlgorithm | |
| BeginCache() | MeshCore::MeshTopoAlgorithm | |
| Cleanup() | MeshCore::MeshTopoAlgorithm | |
| CollapseEdge(FacetIndex ulFacetPos, FacetIndex ulNeighbour) | MeshCore::MeshTopoAlgorithm | |
| CollapseEdge(const EdgeCollapse &ec) | MeshCore::MeshTopoAlgorithm | |
| CollapseFacet(FacetIndex ulFacetPos) | MeshCore::MeshTopoAlgorithm | |
| CollapseVertex(const VertexCollapse &vc) | MeshCore::MeshTopoAlgorithm | |
| DelaunayFlip(float fMaxAngle) | MeshCore::MeshTopoAlgorithm | |
| DelaunayFlip() | MeshCore::MeshTopoAlgorithm | |
| EndCache() | MeshCore::MeshTopoAlgorithm | |
| FillupHoles(unsigned long length, int level, AbstractPolygonTriangulator &, std::list< std::vector< PointIndex > > &aFailed) | MeshCore::MeshTopoAlgorithm | |
| FillupHoles(int level, AbstractPolygonTriangulator &, const std::list< std::vector< PointIndex > > &aBorders, std::list< std::vector< PointIndex > > &aFailed) | MeshCore::MeshTopoAlgorithm | |
| FindComponents(unsigned long count, std::vector< FacetIndex > &aInds) | MeshCore::MeshTopoAlgorithm | |
| FindHoles(unsigned long length, std::list< std::vector< PointIndex > > &aBorders) const | MeshCore::MeshTopoAlgorithm | |
| FlipNormals() | MeshCore::MeshTopoAlgorithm | |
| HarmonizeNormals() | MeshCore::MeshTopoAlgorithm | |
| InsertVertex(FacetIndex ulFacetPos, const Base::Vector3f &rclPoint) | MeshCore::MeshTopoAlgorithm | |
| InsertVertexAndSwapEdge(FacetIndex ulFacetPos, const Base::Vector3f &rclPoint, float fMaxAngle) | MeshCore::MeshTopoAlgorithm | |
| IsCollapseEdgeLegal(const EdgeCollapse &ec) const | MeshCore::MeshTopoAlgorithm | |
| IsSwapEdgeLegal(FacetIndex ulFacetPos, FacetIndex ulNeighbour) const | MeshCore::MeshTopoAlgorithm | |
| MeshTopoAlgorithm(MeshKernel &rclM) | MeshCore::MeshTopoAlgorithm | |
| OptimizeTopology(float fMaxAngle) | MeshCore::MeshTopoAlgorithm | |
| OptimizeTopology() | MeshCore::MeshTopoAlgorithm | |
| RemoveComponents(unsigned long count) | MeshCore::MeshTopoAlgorithm | |
| RemoveCorruptedFacet(FacetIndex index) | MeshCore::MeshTopoAlgorithm | |
| RemoveDegeneratedFacet(FacetIndex index) | MeshCore::MeshTopoAlgorithm | |
| ShouldSwapEdge(FacetIndex ulFacetPos, FacetIndex ulNeighbour, float fMaxAngle) const | MeshCore::MeshTopoAlgorithm | |
| SnapVertex(FacetIndex ulFacetPos, const Base::Vector3f &rP) | MeshCore::MeshTopoAlgorithm | |
| SplitEdge(FacetIndex ulFacetPos, FacetIndex ulNeighbour, const Base::Vector3f &rP) | MeshCore::MeshTopoAlgorithm | |
| SplitFacet(FacetIndex ulFacetPos, const Base::Vector3f &rP1, const Base::Vector3f &rP2) | MeshCore::MeshTopoAlgorithm | |
| SplitOpenEdge(FacetIndex ulFacetPos, unsigned short uSide, const Base::Vector3f &rP) | MeshCore::MeshTopoAlgorithm | |
| SwapEdge(FacetIndex ulFacetPos, FacetIndex ulNeighbour) | MeshCore::MeshTopoAlgorithm | |
| SwapEdgeBenefit(FacetIndex f, int e) const | MeshCore::MeshTopoAlgorithm | |
| ~MeshTopoAlgorithm() | MeshCore::MeshTopoAlgorithm | virtual |