Base::Rotation Member List

This is the complete list of members for Base::Rotation, including all inherited members.

EulerAngles enum valueBase::Rotation
EulerSequence enum nameBase::Rotation
eulerSequenceFromName(const char *name)Base::Rotationstatic
EulerSequenceLast enum valueBase::Rotation
eulerSequenceName(EulerSequence seq)Base::Rotationstatic
Extrinsic_XYX enum valueBase::Rotation
Extrinsic_XYZ enum valueBase::Rotation
Extrinsic_XZX enum valueBase::Rotation
Extrinsic_XZY enum valueBase::Rotation
Extrinsic_YXY enum valueBase::Rotation
Extrinsic_YXZ enum valueBase::Rotation
Extrinsic_YZX enum valueBase::Rotation
Extrinsic_YZY enum valueBase::Rotation
Extrinsic_ZXY enum valueBase::Rotation
Extrinsic_ZXZ enum valueBase::Rotation
Extrinsic_ZYX enum valueBase::Rotation
Extrinsic_ZYZ enum valueBase::Rotation
getEulerAngles(EulerSequence seq, double &alpha, double &beta, double &gamma) constBase::Rotation
getRawValue(Vector3d &axis, double &rfAngle) constBase::Rotation
getValue() constBase::Rotation
getValue(double &q0, double &q1, double &q2, double &q3) constBase::Rotation
getValue(Vector3d &axis, double &rfAngle) constBase::Rotation
getValue(Matrix4D &matrix) constBase::Rotation
getYawPitchRoll(double &y, double &p, double &r) constBase::Rotation
identity()Base::Rotationstatic
Intrinsic_XYX enum valueBase::Rotation
Intrinsic_XYZ enum valueBase::Rotation
Intrinsic_XZX enum valueBase::Rotation
Intrinsic_XZY enum valueBase::Rotation
Intrinsic_YXY enum valueBase::Rotation
Intrinsic_YXZ enum valueBase::Rotation
Intrinsic_YZX enum valueBase::Rotation
Intrinsic_YZY enum valueBase::Rotation
Intrinsic_ZXY enum valueBase::Rotation
Intrinsic_ZXZ enum valueBase::Rotation
Intrinsic_ZYX enum valueBase::Rotation
Intrinsic_ZYZ enum valueBase::Rotation
Invalid enum valueBase::Rotation
inverse() constBase::Rotation
invert()Base::Rotation
isIdentity() constBase::Rotation
isNull() constBase::Rotation
isSame(const Rotation &) constBase::Rotation
isSame(const Rotation &, double tol) constBase::Rotation
makeRotationByAxes(Vector3d xdir, Vector3d ydir, Vector3d zdir, const char *priorityOrder="ZXY")Base::Rotationstatic
multVec(const Vector3d &src, Vector3d &dst) constBase::Rotation
multVec(const Vector3d &src) constBase::Rotation
operator!=(const Rotation &q) constBase::Rotation
operator*(const Rotation &q) constBase::Rotation
operator*=(const Rotation &q)Base::Rotation
operator=(const Rotation &)Base::Rotation
operator==(const Rotation &q) constBase::Rotation
operator[](unsigned short usIndex)Base::Rotation
operator[](unsigned short usIndex) constBase::Rotation
Rotation()Base::Rotation
Rotation(const Vector3d &axis, const double fAngle)Base::Rotation
Rotation(const Matrix4D &matrix)Base::Rotation
Rotation(const double q[4])Base::Rotation
Rotation(const double q0, const double q1, const double q2, const double q3)Base::Rotation
Rotation(const Vector3d &rotateFrom, const Vector3d &rotateTo)Base::Rotation
Rotation(const Rotation &rot)Base::Rotation
scaleAngle(const double scaleFactor)Base::Rotation
setEulerAngles(EulerSequence seq, double alpha, double beta, double gamma)Base::Rotation
setValue(const double q0, const double q1, const double q2, const double q3)Base::Rotation
setValue(const double q[4])Base::Rotation
setValue(const Matrix4D &matrix)Base::Rotation
setValue(const Vector3d &axis, const double fAngle)Base::Rotation
setValue(const Vector3d &rotateFrom, const Vector3d &rotateTo)Base::Rotation
setYawPitchRoll(double y, double p, double r)Base::Rotation
slerp(const Rotation &rot0, const Rotation &rot1, double t)Base::Rotationstatic
YawPitchRoll enum valueBase::Rotation