EulerAngles enum value | Base::Rotation | |
EulerSequence enum name | Base::Rotation | |
eulerSequenceFromName(const char *name) | Base::Rotation | static |
EulerSequenceLast enum value | Base::Rotation | |
eulerSequenceName(EulerSequence seq) | Base::Rotation | static |
Extrinsic_XYX enum value | Base::Rotation | |
Extrinsic_XYZ enum value | Base::Rotation | |
Extrinsic_XZX enum value | Base::Rotation | |
Extrinsic_XZY enum value | Base::Rotation | |
Extrinsic_YXY enum value | Base::Rotation | |
Extrinsic_YXZ enum value | Base::Rotation | |
Extrinsic_YZX enum value | Base::Rotation | |
Extrinsic_YZY enum value | Base::Rotation | |
Extrinsic_ZXY enum value | Base::Rotation | |
Extrinsic_ZXZ enum value | Base::Rotation | |
Extrinsic_ZYX enum value | Base::Rotation | |
Extrinsic_ZYZ enum value | Base::Rotation | |
getEulerAngles(EulerSequence seq, double &alpha, double &beta, double &gamma) const | Base::Rotation | |
getRawValue(Vector3d &axis, double &rfAngle) const | Base::Rotation | |
getValue() const | Base::Rotation | |
getValue(double &q0, double &q1, double &q2, double &q3) const | Base::Rotation | |
getValue(Vector3d &axis, double &rfAngle) const | Base::Rotation | |
getValue(Matrix4D &matrix) const | Base::Rotation | |
getYawPitchRoll(double &y, double &p, double &r) const | Base::Rotation | |
identity() | Base::Rotation | static |
Intrinsic_XYX enum value | Base::Rotation | |
Intrinsic_XYZ enum value | Base::Rotation | |
Intrinsic_XZX enum value | Base::Rotation | |
Intrinsic_XZY enum value | Base::Rotation | |
Intrinsic_YXY enum value | Base::Rotation | |
Intrinsic_YXZ enum value | Base::Rotation | |
Intrinsic_YZX enum value | Base::Rotation | |
Intrinsic_YZY enum value | Base::Rotation | |
Intrinsic_ZXY enum value | Base::Rotation | |
Intrinsic_ZXZ enum value | Base::Rotation | |
Intrinsic_ZYX enum value | Base::Rotation | |
Intrinsic_ZYZ enum value | Base::Rotation | |
Invalid enum value | Base::Rotation | |
inverse() const | Base::Rotation | |
invert() | Base::Rotation | |
isIdentity() const | Base::Rotation | |
isNull() const | Base::Rotation | |
isSame(const Rotation &) const | Base::Rotation | |
isSame(const Rotation &, double tol) const | Base::Rotation | |
makeRotationByAxes(Vector3d xdir, Vector3d ydir, Vector3d zdir, const char *priorityOrder="ZXY") | Base::Rotation | static |
multVec(const Vector3d &src, Vector3d &dst) const | Base::Rotation | |
multVec(const Vector3d &src) const | Base::Rotation | |
operator!=(const Rotation &q) const | Base::Rotation | |
operator*(const Rotation &q) const | Base::Rotation | |
operator*=(const Rotation &q) | Base::Rotation | |
operator=(const Rotation &) | Base::Rotation | |
operator==(const Rotation &q) const | Base::Rotation | |
operator[](unsigned short usIndex) | Base::Rotation | |
operator[](unsigned short usIndex) const | Base::Rotation | |
Rotation() | Base::Rotation | |
Rotation(const Vector3d &axis, const double fAngle) | Base::Rotation | |
Rotation(const Matrix4D &matrix) | Base::Rotation | |
Rotation(const double q[4]) | Base::Rotation | |
Rotation(const double q0, const double q1, const double q2, const double q3) | Base::Rotation | |
Rotation(const Vector3d &rotateFrom, const Vector3d &rotateTo) | Base::Rotation | |
Rotation(const Rotation &rot) | Base::Rotation | |
scaleAngle(const double scaleFactor) | Base::Rotation | |
setEulerAngles(EulerSequence seq, double alpha, double beta, double gamma) | Base::Rotation | |
setValue(const double q0, const double q1, const double q2, const double q3) | Base::Rotation | |
setValue(const double q[4]) | Base::Rotation | |
setValue(const Matrix4D &matrix) | Base::Rotation | |
setValue(const Vector3d &axis, const double fAngle) | Base::Rotation | |
setValue(const Vector3d &rotateFrom, const Vector3d &rotateTo) | Base::Rotation | |
setYawPitchRoll(double y, double p, double r) | Base::Rotation | |
slerp(const Rotation &rot0, const Rotation &rot1, double t) | Base::Rotation | static |
YawPitchRoll enum value | Base::Rotation | |