MeshCore::MeshPoint Member List

This is the complete list of members for MeshCore::MeshPoint, including all inherited members.

Cross(const Vector3< float > &rcVct) constBase::Vector3< float >
DistanceToLine(const Vector3 &rclBase, const Vector3 &rclDirect) constBase::Vector3< float >
DistanceToLineSegment(const Vector3 &rclP1, const Vector3 &rclP2) constBase::Vector3< float >
DistanceToPlane(const Vector3 &rclBase, const Vector3 &rclNorm) constBase::Vector3< float >
Dot(const Vector3< float > &rcVct) constBase::Vector3< float >
epsilon()Base::Vector3< float >static
GetAngle(const Vector3 &rcVect) constBase::Vector3< float >
INVALID enum valueMeshCore::MeshPoint
IsEqual(const Vector3 &rclPnt, float tol) constBase::Vector3< float >
IsFlag(TFlagType tF) constMeshCore::MeshPoint
IsNull() constBase::Vector3< float >
IsOnLineSegment(const Vector3< float > &startVct, const Vector3< float > &endVct) constBase::Vector3< float >
IsValid() constMeshCore::MeshPoint
Length() constBase::Vector3< float >
MARKED enum valueMeshCore::MeshPoint
MeshPoint()MeshCore::MeshPoint
MeshPoint(float x, float y, float z)MeshCore::MeshPoint
MeshPoint(const Base::Vector3f &rclPt)MeshCore::MeshPoint
MeshPoint(const MeshPoint &rclPt)MeshCore::MeshPoint
Move(float fX, float fY, float fZ)Base::Vector3< float >
MoveX(float f)Base::Vector3< float >
MoveY(float f)Base::Vector3< float >
MoveZ(float f)Base::Vector3< float >
Normalize()Base::Vector3< float >
num_type typedefBase::Vector3< float >
operator!=(const Vector3< float > &rcVct) constBase::Vector3< float >
operator%(const Vector3< float > &rcVct) constBase::Vector3< float >
operator&(const Vector3< float > &rcVct) constBase::Vector3< float >
operator*(float fScale) constBase::Vector3< float >
operator*(const Vector3< float > &rcVct) constBase::Vector3< float >
operator*=(float fScale)Base::Vector3< float >
operator+(const Vector3< float > &rcVct) constBase::Vector3< float >
operator+=(const Vector3< float > &rcVct)Base::Vector3< float >
operator-(const Vector3< float > &rcVct) constBase::Vector3< float >
operator-() constBase::Vector3< float >
operator-=(const Vector3< float > &rcVct)Base::Vector3< float >
operator/(float fDiv) constBase::Vector3< float >
operator/=(float fDiv)Base::Vector3< float >
operator<(const MeshPoint &rclPt) constMeshCore::MeshPoint
operator=(const MeshPoint &rclPt)MeshCore::MeshPoint
Vector3< float >::operator=(const Vector3< float > &v)=defaultBase::Vector3< float >
Vector3< float >::operator=(Vector3< float > &&v)=defaultBase::Vector3< float >
operator==(const MeshPoint &rclPt) constMeshCore::MeshPoint
operator==(const Base::Vector3f &rclV) constMeshCore::MeshPoint
Vector3< float >::operator==(const Vector3< float > &rcVct) constBase::Vector3< float >
operator[](unsigned short usIndex)Base::Vector3< float >
operator[](unsigned short usIndex) constBase::Vector3< float >
Perpendicular(const Vector3 &rclBase, const Vector3 &rclDir) constBase::Vector3< float >
ProjectToLine(const Vector3 &rclPoint, const Vector3 &rclLine)Base::Vector3< float >
ProjectToPlane(const Vector3 &rclBase, const Vector3 &rclNorm)Base::Vector3< float >
ProjectToPlane(const Vector3 &rclBase, const Vector3 &rclNorm, Vector3 &rclProj) constBase::Vector3< float >
ResetFlag(TFlagType tF) constMeshCore::MeshPoint
ResetInvalid() constMeshCore::MeshPoint
REV enum valueMeshCore::MeshPoint
RotateX(float f)Base::Vector3< float >
RotateY(float f)Base::Vector3< float >
RotateZ(float f)Base::Vector3< float >
Scale(float fX, float fY, float fZ)Base::Vector3< float >
ScaleX(float f)Base::Vector3< float >
ScaleY(float f)Base::Vector3< float >
ScaleZ(float f)Base::Vector3< float >
SEGMENT enum valueMeshCore::MeshPoint
SELECTED enum valueMeshCore::MeshPoint
Set(float fX, float fY, float fZ)Base::Vector3< float >
SetFlag(TFlagType tF) constMeshCore::MeshPoint
SetInvalid() constMeshCore::MeshPoint
SetProperty(unsigned long uP) constMeshCore::MeshPoint
Sqr() constBase::Vector3< float >
TFlagType enum nameMeshCore::MeshPoint
TMP0 enum valueMeshCore::MeshPoint
TMP1 enum valueMeshCore::MeshPoint
traits_type typedefBase::Vector3< float >
TransformToCoordinateSystem(const Vector3 &rclBase, const Vector3 &rclDirX, const Vector3 &rclDirY)Base::Vector3< float >
Vector3(float fx=0.0, float fy=0.0, float fz=0.0)Base::Vector3< float >explicit
Vector3(const Vector3< float > &v)=defaultBase::Vector3< float >
Vector3(Vector3< float > &&v)=defaultBase::Vector3< float >
VISIT enum valueMeshCore::MeshPoint
xBase::Vector3< float >
yBase::Vector3< float >
zBase::Vector3< float >
~MeshPoint()MeshCore::MeshPoint
~Vector3()=defaultBase::Vector3< float >