This is the complete list of members for MeshCore::MeshFacetGrid, including all inherited members.
AddFacet(const MeshGeomFacet &rclFacet, ElementIndex ulFacetIndex, float fEpsilon=0.0f) | MeshCore::MeshFacetGrid | protected |
Attach(const MeshKernel &rclM) | MeshCore::MeshGrid | virtual |
CalculateGridLength(unsigned long ulCtGrid, unsigned long ulMaxGrids) | MeshCore::MeshGrid | protectedvirtual |
CalculateGridLength(int iCtGridPerAxis) | MeshCore::MeshGrid | protectedvirtual |
CheckPos(unsigned long ulX, unsigned long ulY, unsigned long ulZ) const | MeshCore::MeshGrid | |
CheckPosition(const Base::Vector3f &rclPoint, unsigned long &rulX, unsigned long &rulY, unsigned long &rulZ) const | MeshCore::MeshGrid | |
Clear() | MeshCore::MeshGrid | protectedvirtual |
GetBoundBox(unsigned long ulX, unsigned long ulY, unsigned long ulZ) const | MeshCore::MeshGrid | |
GetBoundBox() const | MeshCore::MeshGrid | |
GetCtElements(unsigned long ulX, unsigned long ulY, unsigned long ulZ) const | MeshCore::MeshGrid | |
GetCtGrids(unsigned long &rulX, unsigned long &rulY, unsigned long &rulZ) const | MeshCore::MeshGrid | virtual |
GetElements(unsigned long ulX, unsigned long ulY, unsigned long ulZ, std::set< ElementIndex > &raclInd) const | MeshCore::MeshGrid | |
GetElements(const Base::Vector3f &rclPoint, std::vector< ElementIndex > &aulFacets) const | MeshCore::MeshGrid | |
GetGridLengths(float &rfLenX, float &rfLenY, float &rfLenZ) const | MeshCore::MeshGrid | virtual |
GetHull(unsigned long ulX, unsigned long ulY, unsigned long ulZ, unsigned long ulDistance, std::set< ElementIndex > &raclInd) const | MeshCore::MeshGrid | |
GetIndexToPosition(unsigned long ulX, unsigned long ulY, unsigned long ulZ) const | MeshCore::MeshGrid | |
GetMeshBoundBox() const | MeshCore::MeshGrid | |
GetPositionToIndex(unsigned long id, unsigned long &ulX, unsigned long &ulY, unsigned long &ulZ) const | MeshCore::MeshGrid | |
HasElements() const | MeshCore::MeshFacetGrid | protectedvirtual |
InitGrid() | MeshCore::MeshGrid | protectedvirtual |
Inside(const Base::BoundBox3f &rclBB, std::vector< ElementIndex > &raulElements, bool bDelDoubles=true) const | MeshCore::MeshGrid | virtual |
Inside(const Base::BoundBox3f &rclBB, std::set< ElementIndex > &raulElementss) const | MeshCore::MeshGrid | virtual |
Inside(const Base::BoundBox3f &rclBB, std::vector< ElementIndex > &raulElements, const Base::Vector3f &rclOrg, float fMaxDist, bool bDelDoubles=true) const | MeshCore::MeshGrid | virtual |
MeshFacetGrid(const MeshKernel &rclM) | MeshCore::MeshFacetGrid | |
MeshFacetGrid() | MeshCore::MeshFacetGrid | |
MeshFacetGrid(const MeshKernel &rclM, unsigned long ulX, unsigned long ulY, unsigned long ulZ) | MeshCore::MeshFacetGrid | |
MeshFacetGrid(const MeshKernel &rclM, int iCtGridPerAxis) | MeshCore::MeshFacetGrid | |
MeshFacetGrid(const MeshKernel &rclM, float fGridLen) | MeshCore::MeshFacetGrid | |
MeshGrid(const MeshKernel &rclM) | MeshCore::MeshGrid | protected |
MeshGrid() | MeshCore::MeshGrid | protected |
Pos(const Base::Vector3f &rclPoint, unsigned long &rulX, unsigned long &rulY, unsigned long &rulZ) const | MeshCore::MeshFacetGrid | protected |
Position(const Base::Vector3f &rclPoint, unsigned long &rulX, unsigned long &rulY, unsigned long &rulZ) const | MeshCore::MeshGrid | virtual |
PosWithCheck(const Base::Vector3f &rclPoint, unsigned long &rulX, unsigned long &rulY, unsigned long &rulZ) const | MeshCore::MeshFacetGrid | protected |
Rebuild(unsigned long ulPerGrid=MESH_CT_GRID, unsigned long ulMaxGrid=MESH_MAX_GRIDS) | MeshCore::MeshGrid | virtual |
Rebuild(int iCtGridPerAxis=MESH_CT_GRID_PER_AXIS) | MeshCore::MeshGrid | virtual |
Rebuild(unsigned long ulX, unsigned long ulY, unsigned long ulZ) | MeshCore::MeshGrid | virtual |
RebuildGrid() | MeshCore::MeshFacetGrid | protectedvirtual |
SearchNearestFacetInGrid(unsigned long ulX, unsigned long ulY, unsigned long ulZ, const Base::Vector3f &rclPt, float &rfMinDist, ElementIndex &rulFacetInd) const | MeshCore::MeshFacetGrid | |
SearchNearestFacetInHull(unsigned long ulX, unsigned long ulY, unsigned long ulZ, unsigned long ulDistance, const Base::Vector3f &rclPt, ElementIndex &rulFacetInd, float &rfMinDist) const | MeshCore::MeshFacetGrid | |
SearchNearestFromPoint(const Base::Vector3f &rclPt) const | MeshCore::MeshFacetGrid | |
SearchNearestFromPoint(const Base::Vector3f &rclPt, float fMaxSearchArea) const | MeshCore::MeshFacetGrid | |
MeshCore::MeshGrid::SearchNearestFromPoint(const Base::Vector3f &rclPt, std::set< ElementIndex > &rclInd) const | MeshCore::MeshGrid | |
Validate(const MeshKernel &rclM) | MeshCore::MeshFacetGrid | virtual |
Validate() | MeshCore::MeshFacetGrid | virtual |
Verify() const | MeshCore::MeshFacetGrid | virtual |
~MeshFacetGrid() | MeshCore::MeshFacetGrid | virtual |
~MeshGrid() | MeshCore::MeshGrid | virtual |